Pano2VR 7.1 Docs / Table of Contents

Table of Contents

A map to all help pages.


  1. What's New?

    Here you'll find an ongoing list of new features, fixes, and changes added to each release.

  2. User Guide

    Welcome to our User Guides where you'll find step-by-step instructions.

    1. Getting Started

      The documents in this section outline the basic workflows, installation, and project set-ups.

      1. Installation

        Installing requires downloading the software from ggnome.com and installing the program on to your desktop computer.

      2. Setting up the Project

        Learn how to best prepare and organize your projects.

        1. Organizing in Pano2VR

          A project can easily start to amass a number of files and media from skin files to pinned images to patches. Pano2VR helps to keep all files together and orderly.

          1. Using Tags

            Tags provide a way to group nodes and filter them in the Tour Browser and to build menus in the Skin Editor.

          2. Filtering Images

            Nodes in the Tour Browser can be filtered by tag, text, and distance.

          3. Missing Assets

            Quickly find missing project assets using Find and Relocate Missing Files.

        2. Prepare the Images

          Once your images have been added to a Pano2VR project, the next step would be to prepare them for viewing, linking, and outputting.

          1. Setting the Default View

            The term, default view, is used to describe the initial view of a panorama when it is opened.

          2. Leveling Images

            Panoramas should always be level. Otherwise, when we spin them, they will be very disorienting. When leveling, make sure the horizon is straight and that vertical lines are straight up and down.

          3. Adding User Data

            Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template.

          4. Setting Location

            If location data was not captured to the image while shooting, then you can add coordinates using the Tour Map.

          5. Converting Images

            After you have brought your images into Pano2VR, you can choose to convert them into a different format for faster loading with tiled TIFFs for gigapixel images and large projects, or to convert to a different image type, or even to convert the image to cube faces.

      3. Drag and Drop Tricks

        Learn all time-saving tricks in Pano2VR by dragging and dropping.

    2. Building Panoramic Tours

      Learn the basic workflows for building basic tours in Pano2VR.

      1. Building a Panoramic Tour

        Learn the basic workflow for building a VR tour in Pano2VR.

      2. Maps and Floor Plans

        Learn how to add maps and floor plans to tours.

        1. Add a Tour Map

          Learn how to add a map to a virtual tour.

        2. Add a Floor Plan

          Learn how to add a floor plan to a tour.

        3. Using Custom Map Tiles

          Custom map tiles can be added in the Tour Map. These maps can then be used in the skin using the Map Element.

        4. Setting Up a Google Maps API Key

          In order to use Google Maps in the Tour Map, or to add Place IDs for Street View, or to use Google Maps in the skin, you will need a Google Maps API key. Google requires this key for anyone wishing to use or embed their Maps JavaScript API (Google Maps).

      3. Build a Tour for Immersive View

        Learn how to build a tour specifically for viewing in VR using Stereo and Mono images with 360º and 180º views.

      4. Building Tours for Google Street View

        Use the Google Street View panel to upload tours directly to Google Street View.

        1. Google Street View Basic Workflow

          To upload a tour to Google Street View from Pano2VR, open the Google Street View Panel and connect your Google account. You'll then have access to all your images and tours. Here's the basic workflow for uploading a small tour to Google Street View.

        2. Adding Levels

          If a tour includes multiple levels of a building, you can publish all levels to Google Street View and Google will link them with an elevator control.

      5. Adding Transitions

        Use common transitions like cross dissolve and dip to color to transition between panoramas in a tour.

      6. Edit the Master Node

        The master node allows you to add the same information to all nodes.

      7. Building a Tour with a Ricoh Theta

        Learn how to use a number of features that make building a virtual tour with the Ricoh Theta 360 quite straight forward.

    3. Patching

      Patching allows you to non-destructively extract a non-distorted portion of the input image without having to remap or convert the whole image. Add patches to hide faces, to add nadir caps, hide drones, and even adding roll-over effects.

      1. Add an Image Patch

        The most common use for the patch tool is for retouching the nadir (down shot). Extract just a portion of the nadir, retouch that extracted image in your image editor and then update the patch.

      2. Replace the Nadir with a Mirrorball

        If you want to quickly replace a tripod, you can use a mirrorball at the nadir to hide it.

      3. Add a Logo to a Tour

        Learn to use the Master Node to apply the same patch to all tour nodes.

      4. Create a Generative AI Image Patch

        Use the integrated generative AI tools to patch nadirs or any part of the panorama.

      5. Blur Patch

        Use the Blurred Circle and Square patches to blur faces and license plates for when images are uploaded to sites like Google Street View. Or use the Blurred Cover for the down shot.

      6. Remove Yourself from a Panorama

        Learn how to remove large objects, like yourself, from one-shot panoramic images from cameras like the Qoocam and Insta360.

    4. Working with Hotspots

      Hotspots are points or areas of interaction within the project. They can open other images, open websites, and pop up information boxes, images, and videos.

      1. Adding Point Hotspots

        Point Hotspots are points of interactivity within the project. Learn how to add them to your project.

      2. Add a Polygon Hotspot

        Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity.

      3. Create Tooltips

        Tooltips are the bit of text that appears when a mouse enters an element or area that uses them. They are widely used for node type hotspots and show the title of the next node or as information pop-up texts. They can also be used to simply show information.

      4. Linking Polygon Hotspots to Nodes

        Learn how to use Polygon Hotspots to link nodes.

      5. Animated Hotspots

        Learn how to create an animated point hotspot in the Skin Editor using a skin variable with a Timer.

      6. Connecting Polygon Hotspots to the Skin

        Polygon Hotspots don’t connect directly to the skin, like point hotspots with the hotspot template. But, they can be connected using the Hotspot Proxy ID. Learn how to how to toggle the color of multiple polygon hotspots when a mouse enters it.

      7. Tracking Hotspots

        Animate Point Hotspots to track objects in a video panorama.

      8. Custom Hotspot Images

        Each hotspot can have its own image. The custom hotspot image can be added in the skin to affect all hotspots using hotspot templates. Or you can add a custom image to individual hotspots.

    5. Creating Popups

      Learn how to create video and image pop-ups and more with hotspots and viewer elements.

      1. Built-in Popups

        The simplest way to add popups to your project is to use the built-in skins or the the built-in components. Both require using Point Hotspots.

      2. Polygon Hotspot Activated Popups

        Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor.

      3. Create a Website Popup

        Learn how to create a popup up window using the URL type Point Hotspot and a Text Element in the skin.

    6. Working with Media

      Learn how to add videos, images, lens flares, web snippets, and sounds can all be pinned to a panorama or virtual tour.

      1. A Note on Sound

        Audio can be tricky on the web due to the varying support of formats and how browsers handle audio playback. Read on to learn more about using audio in your projects.

      2. Background Sounds

        Learn how to add background sounds to your project and nodes.

      3. Pinned Images

        The Image Mode will allow you to pin images to your panoramas.

        1. Pinning Images

          Learn how to pin images to the panorama with correct distortion.

      4. Pinned Sounds

        Use the Sound Mode to add directional and static audio to your project.

        1. Adding Sound

          Use the Sound Mode to add directional and static sounds to your project.

      5. Pinned Videos

        The video mode will allow you to pin videos to your panoramas.

        1. Pinning Video to a Panorama

          Use the Video Mode to pin video to a panorama.

      6. Lens Flares

        A lens flare is the result of light scattering within the camera's lens. The flare can present itself as haze or as a pattern of artifacts. Here, you can add this artifact to add greater depth and dimension to the image.

      7. Pinned Web Elements

        Use the web element to pin websites to the panorama which will result in the content being correctly distorted.

        1. Pinning Web Elements

          Learn how to pin a web element. In this example we pin a Wikipedia page to a tour node.

      8. Embedded Video

        Learn how to embed videos into panoramas which allows for a seamless integration of live-action video in a still panorama.

      9. Generating Alternative Files

        Not all browsers will playback all media files. Therefore, we've added a file converter to the sounds and videos modes.

        1. Generate an Alternative Sound File

          Alternative audio files can be converted from within the Sound Mode's properties.

        2. Generate an Alternative Video File

          An alternative video file can be converted from within the Video Mode's properties.

    7. Create a Multilingual Project

      Learn how to create multilingual projects with the translation tools. in multiple languages.

      1. Translating Skins

        Learn how to translate the skin in the Skin Editor.

    8. Animating in 360

      Pano2VR features an Animation Editor that lets you create an animated flat video from your 360 media as well as auto-rotations.

      1. Clips, Sequences, and Keyframes

        Clips, Sequences, and Keyframes are all the elements that we use to create animations.

      2. Editing Keyframes

        Keyframes are used to control or animate the difference between two values on a timeline. In the Animation Editor, you can add keyframe values to Pan, Tilt, Field of View, Projections and Variables. There are 2 ways of creating keyframes to choose from: Keyframes and Magic Keyframes.

      3. Animating a Single Panorama

        Learn how to create a basic animation from a single panorama.

      4. Animating a Tour

        Learn how to create an animated tour.

      5. Connecting to a Skin

        When outputting the project as a Web Output (rather than a video format), you can have an animation to control skin elements using additional tracks.

      6. Adding a Subtitle Track to a Video Panorama

        Learn how to add a subtitle track to your virtual tour using the video panorama clip in the Animation Editor.

    9. Creating Skins

      Use the Skin Editor to create and design interactive overlays for your virtual tours.

      1. Using the Color Tool

        The Color Tool, found in the Skin Editor, lets you quickly change the colors of a skin or a selection of elements.

      2. Creating and Using Components

        Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused.

      3. Scale an Element Based on Player Width

        You can use logic blocks to create a responsive skin (where the skin elements scale to the player's width). This will require a logic block with multiple expressions.

      4. Using Auto Tags in the Skin

        Auto Tags are added to each input panorama automatically. Learn how to address these tags in the skin.

      5. Auto-hide Skin Elements

        Learn to use a Timer's logic block to hide elements, like a menu, during user interaction.

      6. Creating Map Markers

        Node markers are skin elements that can be used to indicate a node's location on a floor plan, image, or map. They are map markers. Node Markers and Tags can be used in conjunction to activate actions and media.

      7. Video Element Tips

        Learn how to hide videos when they are not playing, how to fade videos in and out, and how to fill a video's container when there is an aspect ratio mismatch.

      8. Using Action Filters

        Action filters let you define conditions for the execution of actions assigned to an element.

      9. Introduction to Using Variables

        Variables are powerful tools that help simplify automation within a skin.

      10. Search in the Skin Editor

        Use the Search tool in the Skin Editor to find elements and variables.

      11. Create Skins for Configurations

        Using the thumbnail menu component as an example, Hopki explains how you can show and hide the tooltips of the menu using skin configuration.

      12. Mapping Keys to the Skin

        You can map keyboard keys to actions in the Skin Editor. This allows a user to use either the mouse or the keyboard to control and interact with the panorama or tour.

      13. Using Regular Expressions

        Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up thumbnails or any other multiple element project.

      14. Collection of Components Tutorials

        Use the Skin Editor to create and design interactive overlays.

      15. Styling with CSS

        CSS or Cascading Style Sheets are what the web uses to style a web page. It is a rule-based language that specifies how elements should look or be presented in a web browser.

        1. Adding Google Fonts

          Learn how to add Google Fonts to your project.

        2. Embedding Fonts

          Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts.

        3. Create Animated Hotspot Icons

          Learn how to create animated icons for point hotspots. This particular animated icon will consist of to rotating bars hinged at the center.

        4. Create Buttons Using Text Boxes

          Learn how to use a couple of text boxes to create a 2-state button.

        5. Create a Popup Image with Scrolling Text

          Learn how to create a custom image popup with a text box that expands to fit the amount of text.

    10. Working with Video Panoramas

      Learn how to work with Video panoramas whether they are 360º Video, 180º Video, Stereo, or Mono type videos.

      1. Working with 360º Video

        Learn how create interactive 360º video panoramas that can be viewed on the computer, mobiles, VR headsets and Apple's Vision Pro.

      2. Create a 360º Video Tour

        Create 360 video tours by adding them to the Tour Browser and linking them together with point hotspots, polygon hotspots, or buttons.

      3. Working with VR180 Video

        Learn how create interactive VR180 stereo or mono video panoramas that can be viewed on the computer, mobiles, VR headsets and Apple's Vision Pro.

      4. Working with Multiple Video Resolutions

        Due to the limitations of smartphones and their browsers, high resolution video panoramas struggle to play back. Follow this workflow to learn how to build a project that provides playback support for both high resolution video panoramas (greater than 3840×1920) and low resolution video panoramas (3840×1920 and under).

    11. Exporting

      Once you're finished working on your project you can output it for a website, as a flat video, as a different projection, or for social media.

      1. Web Output

        The web output exports all the files needed to add a project to a website for playback in any modern web browser.

        1. Garden Gnome Package

          The Garden Gnome Package (GGPKG) is a package format for offline viewing and for content management systems to easily embed your projects into websites.

          1. Using CMS Plugins

            The Garden Gnome Package (GGPKG) is a package that can be used for content management systems and lets you easily embed your projects into your website.

          2. WordPress Plugin

            We provide a package format (GGPKG) to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for WordPress.

          3. Using the Package Viewer for Desktop

            The Garden Gnome Package Viewer is a native desktop application that opens Pano2VR and Object2VR packages (GGPKG) for viewing content offline.

          4. Joomla Plugin

            We provide a package format to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for Joomla.

          5. Using the Package Viewer for iOS and Android

            The Package Viewer is a mobile app that lets you showcase your virtual tours and object movies without the need for an internet connection; making it ideal for showcasing to clients or at exhibitions.

          6. Drupal Plugin

            We provide a package format to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for Drupal.

        2. Upload to Gnome Cloud

          Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output.

      2. Animation Output

        Use the Animation Output to create a flat video from the clips and sequences created in the Animation Editor.

      3. Transformation Output

        The transformation output allows you to re-project the panorama to create a thumbnail preview image or an image for print.

        1. Create a Little Planet Image

          The Little Planet image is a stereographic projection that, that when manipulated in a way, resembles a photo of a tiny planet. Learn how to make one below.

        2. Create a Thumbnail Image

          Pano2VR allows you to create a thumbnail image from your panoramic image. To do this, choose Transformation from the Output panel.

      4. Exporting for VR

        Pano2VR projects can be viewed in a head mounted display or VR headset through WebXR, or VRTourviewer.

      5. Integrated Web Server

        A local web server is built in to the software. It simulates an active web server so you can view your project locally (browsers restrict local viewing for security reasons).

        1. Using the Integrated Web Server

          The integrated web server's default settings are set to be used when viewing the output within an HTML page. It was included to allow local viewing of the web output (something most browsers do not allow for security reasons).

      6. Posting Projects in Social Networks

        Social networks have requirements for sharing links with images. Learn how to best prepare your project for posting on Facebook and X, formerly known as Twitter.

      7. Creating a Droplet

        A droplet is a small application that can be used to batch convert your panoramic images using the same settings without creating new projects for each image.

    12. Practical Tips

      Practical tips, tricks, and how-tos for specific projects.

      1. Adding a Logo to the Context Menu

        Learn how to use the HTML image tag to add a custom logo to the context menu.

      2. Adding Custom Text Fields

        Learn how to add more parameters or text fields to User Data and Hotspots.

      3. Direct Node Access

        Direct node access (DNA) allows you to link directly to a node by using it’s internal node ID.

      4. Creating a Desktop Application

        Here’s a tip that helps tremendously with these situations. It utilizes a JavaScript platform, called NW.js and just using a bit of code, you can turn your project into a stand-alone player that will work on all system platforms. Don’t worry, it’s painless.

      5. Working with Large Images and Projects

        Pano2VR can handle very large tours and very large images (gigapixels) very well. There are just a few tweaks you will need to do to make the process easier.

      6. Importing Panotour Pro Projects

        Pano2VR supports Panotour Pro project files. Learn how to import and update your projects in Pano2VR.

    13. Special Effects

      Learn how to create special effects with hotspots and other tricks.

      1. Create Rollover Effects

        Learn how to create multiple states with a Mouse Over effect. We do this by converting an image patch into a point hotspot.

      2. Before and After Tours Using Multiple View States

        Learn how to create a Pano2VR project that can switch between night and day scenes or before and after scenes or even the changing seasons.

  3. The Workspace

    These pages detail the entire workspace and settings.

    1. Menu Bar

      In the menu bar, you'll find more tools and shortcuts. The menu bar also changes for the Skin Editor.

    2. Toolbar

      Use the Toolbar at the top of the main project window to show or hide panels.

    3. Properties

      The Properties panel is where individual settings are found for various features within the program.

      1. Project Properties

        The Project Properties contain settings for the entire project.

      2. Panorama Properties

        The Panorama Properties provides the current node's file location, is where a panorama can be converted and leveled, and where background sound is added.

      3. User Data

        Use the User Data panel to add information about an node or image.

      4. Viewing Parameters

        Modifying the viewing parameters will let you set where within the image the panorama will open. You can also set limits to the field of view and viewing range.

    4. Viewer

      The center of Pano2VR contains the interactive panorama. Here you can view and interact with the panorama and use the Viewer Modes to add patches, hotspots, sounds, images, videos, and lens flares.

    5. Viewer Modes

      Viewer Modes are used to pin elements to the panorama in the Viewer.

      1. Image Properties

        Use the Image Mode to pin images to the panorama.

      2. Lens Flares Properties

        When you add a lens flare to your project, the Properties panel will open showing all the settings for lens flares.

      3. Sound Properties

        Use Sound Mode to add directional and static audio to your project. Here, you'll find explanations of the Sounds Mode properties.

      4. Video Properties

        The video mode will allow you to pin videos to your panoramas.

      5. Point Hotspot Properties

        Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots.

      6. Web Element Properties

        Use the Web Element to pin web content to the panorama, like a YouTube video or web pages.

      7. Polygon Hotspot Properties

        Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected.

    6. Animation Properties

      The animation properties holds the sequences and the settings for a clip.

    7. Tour Browser

      The Tour Browser holds and organizes all the panoramas in a tour. Each panorama is represented by a thumbnail image.

    8. Patch Properties

      After adding a patch to the Viewer, the Properties panel will open with settings that all patch types share. The default patch type is Image.

    9. Tour Map

      The Tour Map is used to not only add location information to nodes and to view node location, but it is also a place to link nodes together to create a tour using maps and floor plans.

      1. Maps Properties

        Each map has different settings. Learn about them below.

      2. Floor Plan Properties

        The properties for a floor plan added to the Tour Map.

    10. Output Panel

      The Output panel is where you choose output formats for your project. There is also a button to open the Gnome Cloud Browser.

      1. Animation Output Properties

        Once you've created the animation in the Animation Editor, you can then output it by choosing the Animation output from the Output Panel. Below are all the output settings for Animation.

      2. Web Output Properties

        The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings.

      3. HTML Templates

        The Web Output exports an HTML file to play back the project in a browser. This is a template that can be edited to your project's needs.

        1. Normal Template

          The normal HTML template is the default template that is used when exporting a web output. Use the template parameters to quickly configure it.

        2. Garden Gnome Package Template

          Edit this Garden Gnome Package HTML template to create a custom GGPKG output or select for Droplet use.

      4. Transformation Output Properties

        Use Transformation to re-project the panorama to create a thumbnail preview image or an image for print.

    11. Google Street View

      The Google Street View panel provides a way to easily upload a tour or single panoramas to Google Street View.

    12. Animation Editor

      Use the Animation Editor to create self-playing interactive panoramas and 360º panoramic videos and to export animated 2D videos.

    13. History Panel

      The History panel shows you a list of all the actions you've done. And you can go back in history by clicking up the list (similar to Photoshop).

    14. Overview

      The Overview panel provides an overview of the entire project.

    15. List View

      The List View panel is handy for when you want to see all the elements that have been added in an easy-to-read list view.

    16. Viewer Settings

      The Viewer Settings show viewing options for the Viewer.

    17. Skin Editor

      A skin, as a whole, is a graphical element (interface) that is layered over the panorama and can include images, maps, buttons, text, and sounds.

      1. Skin Editor Tree

        The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most layer.

      2. Skin Editor Canvas

        The Canvas is where all the elements (images, buttons, etc.) are placed and arranged. Consider it your workspace for designing your skin.

      3. Skin Editor Properties

        The Properties section is where the settings for the skin and elements are located. It also holds the settings for the Canvas and the skin itself. All the properties are grouped in collapsable panels.

      4. Skin Editor Toolbar

        The toolbar is found at the top of the skin editor window and holds all the tools needed for adding elements in the editor, zooming in to the canvas and accessing additional tools.

      5. Skin Editor Menu Bar

        The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only.

      6. The Color Tool

        The Color Tool, found in the Skin Editor, lets you quickly change the colors of a skin or a selection of elements.

      7. Components Toolbox

        The Components Toolbox holds a collection of predefined skin elements including icons and Lottie animations.

      8. Skin Elements

        A skin element is any object added to the skin.

        1. Container

          A container is an invisible element that allows you to group elements together in the tree or canvas.

        2. Rectangle

          The rectangle element can be drawn to any size. Use it as a button or as a screen tint. Or even as a fix to create active areas in 3D distorted hotspot images.

        3. Text Box

          Text Box are for adding text to the skin. You can use basic HTML tags to format the text, or use CSS.

        4. Image

          The image element is used to add images to the skin. Once you click on the Canvas, you'll be instructed to selected an image.

        5. Button Element

          The button element provides multiple states of a button. Each state can have a different image which provides visual indications of interaction.

        6. SVG

          Click the *Add Scalable Vector Graphics* button in the Toolbar and then click in the Editor to choose a SVG file. Or, just drag the SVG in to the editor.

        7. Lottie Animation

          Lottie files are small animations designed to work on all devices. Use them for buttons and hotspots.

        8. PDF

          Use the PDF element to embed PDF documents in the skin.

        9. External Image

          Use the external image to add images that need to be loaded externally rather than embedded in to the skin. This is especially useful if you have a lot of thumbnails in a tour and are not using the Node Image element.

        10. Node Image

          Use the Node Image Element to easily add thumbnail images from the current tour. This is especially useful for creating galleries or buttons from the images. Use this in conjunction with the Cloner to build a tour menu or gallery. Click in the canvas to add an image. A placeholder will appear. Go to the Node Image settings to choose the node.

        11. Scroll Area

          A scroll area is a container that will add scrollbars around an element or group of elements, if necessary. It can also be used to clip content.

        12. Cloner Element

          The cloner is a useful tool that's used to quickly build menus from hotspots, translations and more.

        13. Timer Element

          The timer is a container that is useful for timing actions in the skin. For example, you can use a timer to hide a Welcome Screen (or splash screen) after 5 seconds.

        14. Hotspot Template

          A hotspot template lets you add a custom image to a point hotspot.

        15. Map Element

          Maps and Floor Plans can be easily added to the skin by selecting the Map Element in the Toolbar and clicking in the Canvas to add.

        16. Video Element

          Use this to add videos to your skin. You can use local files, URLs or YouTube and Vimeo IDs.

        17. Seekbar

          Seekbars can be used to seek or move backwards and forwards in time for background sounds, all pinned sounds and videos of the project, as well as skin sounds and skin videos, and even 360° video panoramas (except embedded YouTube and Vimeo videos).

        18. Code Element

          The code element is used to apply Javascript to the skin.

      9. Skin Actions and Modifiers

        Actions are like a set of directions that are applied to any element added to the skin to create interactivity.

        1. Sources

          In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions.

        2. Actions

          Actions or a set of directions can be applied to any element added to the skin to create interactivity.

        3. Skin Modifiers

          Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings.

        4. Skin Actions Examples

          Here you'll find a few examples of common actions. You can assign actions to any element in the skin editor.

      10. Logic Blocks and Action Filters

        Logic blocks are a way of automatically altering values of skin elements, making it possible to react to certain circumstances using logic. Action Filters are applied to actions and define conditions for the execution of actions assigned to an element.

        1. Logic Block Triggers

          Triggers are start of events for a condition of a logic block.

    18. Gnome Cloud Browser

      The Gnome Cloud is a service we provide that you can use to host your projects. Use the Browser to view projects and data associated with them.

    19. Layout Customization

      Pano2VR has a modular interface which allows for custom layouts.

    20. Pano2VR Settings

      User preferences/settings can be found in the Menubar. Choose File > Settings on Windows and Linux; and Pano2VR > Preferences on Mac OS.

  4. Reference

    This is the reference section for APIs, Keyboard Shortcuts, and more.

    1. Pano2VR Tutorials

      Below is a list of numerous video tutorials intended to help you get the most out of Pano2VR.

    2. List of Placeholders

      A placeholder is like a shortcut for using data or text from other sections of the software.

    3. Keyboard Shortcuts

      A list of all keyboard shortcuts found in the main project window and the Skin Editor.

    4. Input Formats

      Below is a list of all file formats that Pano2VR supports as input image.

    5. JavaScript API

      The player has an external API so it can be controlled with JavaScript.

    6. HTML Template

      Use the Garden Gnome Template files as a basis for the HTML output.

    7. Command Line

      This article describes the current command line options for Pano2VR.

    8. Creating a Support Package

      The Support Package is available for you to collect all the project files our support team would need to help you. Learn how to create a pared-down version of your large project as a support package.

  5. Glossary

    A list of terms used throughout Pano2VR.

    1. Action

      Actions are like a set of directions that are applied to any element added to the skin to create interactivity.

    2. Asset

      Assets are media associated with a project.

    3. Auto Tags

      Pano2VR creates tags automatically based on

    4. Container

      A container is an invisible skin element used to group elements.

    5. Cross

      The cross is an image type in which the cube faces are arranged in a cross shape.

    6. Default View

      The default view is the project's initial opening view or angle.

    7. Droplet

      A droplet is a small application that is used to batch convert images or batch create outputs.

    8. Custom Property

      Custom properties provide extra text input fields or properties that can be targeted by the skin.

    9. Element

      Viewer elements include hotspots and pinned images, and Skin Elements include text boxes and hotspot templates.

    10. FFmpeg

      FFmpeg is a free software project that produces libraries and programs for handling multimedia data that Pano2VR uses to create poster frames for videos and export animation videos.

    11. Field of View

      The field of view is the area of the image that is visible.

    12. Flat Image

      A flat image is any image that has a non-distorted flat projection.

    13. Ghost Hotspots

      A ghost hotspot is a hotspot that is not yet activated in Pano2VR.

    14. hotspot proxy ID

      A hotspot proxy ID is used to make a link between hotspots and skin elements and their actions.

    15. Hotspot

      Hotspots are definable, interactive areas within the panorama.

    16. Hotspot Template

      A placeholder that links the Hotspot Image in the skin to the hotspot in the image.

    17. Keyframe

      A keyframe is used in the Animation Editor and is a point on a timeline that is assigned a specific value.

    18. Loading Bar

      A loading bar is a set of graphical elements (or a single element) that is used to illustrate how much of the panorama has loaded.

    19. Master Node

      The master node acts like a template node in which data and elements are applied to all nodes in a tour.

    20. Node Markers

      Node Markers are used to show elements depending on the currently active node in a virtual tour.

    21. Node

      A node refers to a single panorama.

    22. Pan

      Scanning or viewing the panorama in a horizontal movement.

    23. Patch

      A portion of the image that has been extracted and possibly edited or retouched and then reapplied to the original image.

    24. Placeholder

      A placeholder represents a value for content that will be filled in later.

    25. Pointing

      Pointing is a term used to describe how each panorama in a tour is linked.

    26. Remap

      To remap an image means to reorganize the data of the image to change the projection of the image.

    27. Skin

      A skin is a collection of text and graphical elements overlaid on the image.

    28. Strip

      The strip is an image type in which the cube faces are arranged in a horizontal or vertical strip.

    29. SVG

      Scalable Vector Graphics are an XML based 2D vector graphics format used in Pano2VR as skin elements.

    30. Component

      A component is a pre-defined skin element or group of skin elements.

    31. Tag

      Tags are used to organize images within a tour and to help trigger skin elements.

    32. Tee

      The Tee is an image type in which the cube faces are arranged in a horizontal or vertical tee.

    33. Toggle

      This is a command generally used in an action for a skin element to show and hide or play and pause, for example.

    34. VR180

      A VR180 video is a 180-degree, stereoscopic immersive video format.

    35. Z-Index

      The z-index is a CSS property that is used to set the stacking order of elements in the skin.

  6. Table of Contents

    A map to all help pages.

  7. Tags

    A list of tags to help you better find what you're looking for.

Last modified: Apr 30, 2021