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JavaScript API – Pano2VR 8 Documentation

JavaScript API The player has an external API so it can be controlled with JavaScript. The skin uses this exact API. Since the skin files are not minified, you can simply peek into a skin file to figure out how some things are done internally. All the examples below use pano as the object. However, if you use JavaScript in the skin, you must use player as the object. Using JavaScript in the Skin Editor There are two ways of using JavaScript in the Skin Editor. The Code Element and the Go to URL Action. (Previously the Text Box was

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3D Model Properties – Pano2VR 8 Documentation

3D Model Properties Shows the model's file location, lets you set a background image, and adjust the model's position. Input 3D Model Type – Pano2VR will select the correct type of 3D model. However, there might be a time where you need to select the type manually. If that’s the case, choose between 3D Mesh (glTF/GLB), Gaussian Splat, and 3D tiles. ★ Tip  Drag and drop the input files into Pano2VR. File – The 3D model’s file path. Drag the model here to add it to the project. Or click the folder icon to navigate to the file to add

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Pano2VR 8 beta 3

Pano2VR 8.0 beta 3 is out, and it adds a lot of improvements for working with 3D models, more camera points, optimization for viewing on mobile, 3D models in VR, and new Skin Editor actions. And as always, a lot of bug fixes, and even a new tutorial!

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camera point – Pano2VR 8 Documentation

camera point Points in 3D models representing tour node positions (**Tour Node**) or transition connections (**Waypoint**, **Cluster Point**). Pano2VR finds shortest paths through connections or flies directly if unconnected. Camera Points make up a graph of points with connections between them, so that Pano2VR can automatically find a path from one tour node to another along which to move the camera when transitioning between tour nodes. Tour Node – This camera point is used to align the model with the panoramas, represented by a camera in the Viewer Waypoint – A waypoint lets you define multi-segmented paths between camera points,

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What's New? – Pano2VR 8 Documentation

What's New? Here you'll find an ongoing list of new features, fixes, and changes added to each release. Pano2VR 8.0 beta 3 3D Models Default View Camera Point for model nodes Target Camera Camera Point Panorama Camera Mode Fly Speed Rotate into flight path Camera modes in the Edit menu 3D models can be viewed in Immersive View Updated handling for Gaussian Splats Improved input type handling for models glTF to GLB export conversion Optimization options for mobile output Option to lock a 3D model Capture Preview Image from the Edit menu, 3D model properties, and the Viewer’s context menu

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Viewing Parameters – Pano2VR 8 Documentation

Viewing Parameters Modifying the viewing parameters will let you set where within the image the panorama will open. You can also set limits to the field of view and viewing range. Viewing Parameters Default View The following parameters all set the default view and the values under Current are updated when the view in the Viewer changes. Projection – The default projection of the panorama Rectilinear Stereographic (Little Planet) Fisheye Pan – The horizontal view Tilt – The vertical view FoV – The angle of view ★ Tip  All settings can be copied to the other nodes by clicking the

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Creating Model Transitions – Pano2VR 8 Documentation

Creating Model Transitions Learn how to use a 3D model to create seamless transitions between tour nodes. To use the 3D model for transitions, the model needs to be mapped to the tour nodes. For this, you need to establish camera positions. If you don’t have camera position data, you can use control points to help Pano2VR accurately place the cameras. Add Cameras First, add a 3D model to the project and select it so it is visible in the Viewer. Switch to Camera Points in Viewer Modes. Drag a tour node to its general location on the model to

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List of Placeholders – Pano2VR 8 Documentation

List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display the Title in the User Data. For each input field that has a corresponding placeholder, you will see a tooltip of its placeholder when the mouse hovers over the field. Skin Editor The following placeholders can be used in text fields, as variable values, and

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Capture Input – Object2VR 4 Documentation

Capture Input Capture images directly from the camera to Object2VR Studio. The capture feature is found in Object2VR Studio. Open the Capture panel. Make sure all the devices (camera/turntable) are plugged in and powered up. When they’re ready, they will appear in the Devices section. If they do not automatically appear, it could be that drivers are needed. Please check with the manufacturer. Connect the camera using the Connect button (blue plug icon). The Camera Control dialog will popup, giving you the option to set the exposure (and the plug icon will turn green). Connect the turntable using the Connect

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Master Node – Pano2VR 8 Documentation

Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. With the Master Node, you can add user data, patches, and hotspots and they would appear on all nodes. You edit the Master Node by going to the Tour menu and choosing, Edit Master Node or click Edit Master Node in the User Data. All Viewer Elements can be added to the master node. These elements will be seen in List View for any Tour Node. Point Hotspots will additionally appear in the Viewer. Master Node elements

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Viewer – Pano2VR 8 Documentation

Viewer The center of Pano2VR contains the interactive panorama. Here you can view and interact with the panorama and use the Viewer Modes to add patches, hotspots, sounds, images, videos, and lens flares. Pano2VR’s Viewer Viewer Modes The Viewer Modes The Viewer Modes is where you add pinned elements to your panorama. Pinned elements are any elements that are “stuck” to the panorama. You get to each of the following modes by hovering your mouse over the icon in the upper left corner (Panorama mode) of the Viewer. The modes palette will slide out from the side. Then, click a

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Menu Bar – Pano2VR 8 Documentation

Menu Bar In the menu bar, you'll find more tools and shortcuts. The menu bar also changes for the Skin Editor. File File Menu New Project – Opens a new project window. If a project window is already open and not saved, you’ll be prompted to save the project. That project will close before opening a new project window. Open Project… – Open a saved project. Save – Save the project file. Save Project As… – Save the project with a different name. Save Project with Assets – Saves the project and consolidates all associated assets in a new location.

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