In the actions section of the Actions/Modifiers tab in the Skin Editor, you’ll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions.
For the list of actions, see this article. For a list of examples using Sources and Actions, see this document.
This is the default. When it is chosen, there will be no action.
Use this source to trigger an action when an element is clicked.
Use this source to trigger an action when an element is double-clicked.
This source will be triggered when an element is clicked and pressed (with the mouse button).
Use this source to trigger an action when the mouse pointer hovers over the interactive element.
This source represents the down action of a mouse click (when the user briefly presses down on the mouse).
This source is the return action of the mouse click – when a user lifts their finger back up finishing the mouse click. Also a mouse click requires the mouse button to go down and up on the element to trigger an output. For Mouse Up, the click down can happen anywhere in the screen and only has to come up on the element to activate.
This source will trigger an action when the mouse pointer enters an interactive area.
This is the opposite trigger of mouse enter. It will trigger an action when the mouse pointer leaves an interactive area.
Some elements have an Active state (for example, node markers and timers). This source will trigger when the element becomes active.
This source will trigger when the element becomes inactive.
This source is intended for video elements (including YouTube and Vimeo videos) and seekbars only. This can be used to trigger an action once the media ends. For example, you can have the video hide itself when it’s finished playing.
Use this source to initiate an action when the skin is first loaded.
For example, you can use this to move elements within the skin to their starting positions. Once the project is downloaded, the actions will start immediately. This can be good or bad.
If you have sound, for instance, it will not play until the viewer is loaded. If you are using sound, try using Config Loaded instead.
Once the viewer is initiated then the action will take place. If you have sound in your project, for example, it will be available to play.
Use this source to trigger an action once the panorama has loaded. This may be useful for hiding a loading bar or splash screen.
Before Node Changed
Specify an action that should occur before a node changes.
Use this source to show a hidden element. This is useful for showing loading bars for each panorama in a tour.
Use this source to create an action once the panorama goes to fullscreen mode.
Use this source to create an action once the panorama leaves fullscreen mode.
This source can be used to show a loading graphic (or any other element) whenever new tiles are requested.
This source can be used to hide a loading graphic (or any other element) once the tiles are ready.
Player State Changed
Triggers an action based on a change of the player’s state (i.e. changing the player’s window size, going into fullscreen, etc.). For example, if a gyroscope is on a device or is enabled, then the gyroscope button can be made visible. Or if the player was rotated to landscape mode on a device, you could show or hide certain elements. (★ The gyrocscope will only work if the project is hosted on a secure site.)
This source is triggered when a variable’s value is changed. This is useful when you control skin variables through additional tracks in an animation. See Connecting to a Skin.