Object2VR 4 Docs / Skin Elements

Skin Elements

A skin element is any object added to the skin.

Elements like Text Boxes and Timers are added by selecting them in the Toolbar and then clicking in the Canvas. Elements like Images or Sounds can be dragged onto the Canvas.

When an element is selected, its properties appear in the Properties section of the Skin Editor.

There are properties that all elements share; like, Actions, Position and Appearance. But they will also have their specific properties.

When multiple elements are selected, for example, a text box, rectangle, and container, you will see their common settings in the preferences. You can then change the size, for example, for all of them at the same time.

Some element properties like Position and Scaling can have their settings reset by double-clicking on their labels. The cursor will change to a hand, indicating that it’s clickable. Position, for example, when double-clicked will be reset to 0,0.

Double-click to reset.
Double-click to reset.

Many parameters have logic blocks and are indicated by the logic block icon.

The icon for Logic Block. When a logic block is added, the icon will turn orange.
The icon for Logic Block. When a logic block is added, the icon will turn orange.

Formats

File formats that can be used in the skin:

Format HTML5/Web Notes
PNG (24) Yes
PNG (Animated) Yes External Image Loader
GIF Yes
GIF (Animated) Yes External Image Loader
JPEG Yes
WEBP Yes
SVG Yes
SVG (animated) Yes
SWF No
MP4 Yes
WEBM Yes
MP3 Yes
PDF Yes PDF element

★ No media can auto start; but muted video can auto start.

See also…

Last modified: Feb 19, 2024