Object2VR 4 Docs / Modifiers

Skin Modifiers

Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings.

Modifier Settings

Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings.

Modifier Settings
Modifier Settings

Target – Choose from the menu how the object will be modified. The element can be modified to Rotate, and Scale and Move along the X and Y axes.

Source – Choose what causes the selected Target value. For example, if you had a radar image, you would want that image to rotate in relation to the panning movement of the object. Therefore, you would set the Target Value as Rotate and the Source Value as Pan.

Factor – Set the level of the Target value. For example, if the loading bar should only scale to its original size, the Factor should be set to 1. If the the loading bar should scale to twice its size, the Factor should be set to 2.

Offset – Set from where the Source value begins. An offset of 0 means it starts from its original position. Or, in the case of Scaling, an offset of 1, for example, will start the scaling later so a portion of the loading bar is seen from the beginning of the load time.

Target Value

Target Value is what the element will do (move, scale etc.).

Move X

This will move an element along the X axis.

Move Y

This will move an element along the Y axis.

Scale

This will scale an element’s size along both the X and Y axes.

Scale X

The will scale an element along the X axis only.

Scale Y

The will scale an element along the Y axis only.

Rotate

This will rotate an element.

Source Value

Source Value determines what action will generate the values used by the Target Value.

Pan

When the object is panned the resulting angle data will affect the Target Value.

For example, add this to the target value, Rotate, and the element will rotate as the image is panned.

Tilt

When the panorama is tilted up or down, the angle of tilt is sent to the Target Value.

For example, use this with the target value of Move Y, and as the panorama tilts up and down, an element would also move up and down.

Mouse X

Commonly used with Move X to have an element follow the mouse along the X axis.

Mouse Y

Commonly used with Move Y to have an element follow the mouse along the Y axis.

Loading

Commonly used with the Scale Target Values to build loading bars, etc.

Factor

This is a multiplier for the Source Value. It determines how much, and how fast the Target Value will be affected.

★ Tip: When using the Zoom modifier to scale an element with zoom, you may need to adjust the factor to correct the element’s size.

Offset

If something is not the correct size or direction, use this to make adjustments.

★ Tip: When used with rotate with pan, use this to correct the starting position.

See also…

Last modified: Jan 18, 2024