Here you’ll find an ongoing list of new features, fixes, and changes added to each release of Pano2VR 6.
Add custom hotspots to point hotspots without the need to add a skin. The images can be pinned to the panorama using the 3D distortion or not.
Patches can now be converted to a custom image point hotspot which greatly improves the workflow for 3D distorted hotspots which give roll-over effects.
- Colors can now be exposed in the skin so that a skin’s elements can have their colors changed without opening the Skin Editor.
- Raw CSS: You can mix units for position and size of skin elements
- New skin actions: Set Size and Change Size
- New logic block trigger: Cloner Index
- New skin actions for adding and removing skin elements
- Cloners can now change the size automatically
- New Component: Accordion Menu
Kolor’s Panotour Pro projects can now be imported directly into Pano2VR. All elements will be converted, except the skin.
Stereo Panoramas are now natively supported.
- Integrated web server now includes a secure option (HTTPS)
- Calculate and show the distance between nodes using placeholders
- Tags can now have symbols as a way to visually see the tags in the Tour Browser
- Exclude nodes from autorotation
Improved resolution for both multiresolution and single resolution outputs
Fixed: Click and Drag now works in the flat view in Oculus Browser
Learn about WebVR in Pano2VR:
Fixed: Blurred square and circle patches are blurring again
Added: Snapping of nadir patches can now be temporarily turned off by holding down the ALT or Option key. This makes it easier to add a nadir patch over a tripod that is not exactly at -90º.
Added: Logic Block triggers to check if device supports VR mode and if the player is in VR mode
Added: Play/Pause/Stop/Seek skin actions can now control YouTube and Vimeo videos so you can have custom controller buttons
Added: In a map element, floor plans can now be laid over a map on output so the floor plan is visible in the map
Added: The action, Media Ended now works with YouTube and Vimeo videos so you can now, for example, hide the videos once they have ended.
Added: You can now reset the visited state of a tour node using the action, Go to URL and using
- Added: Zoom to image center added to hotspot transitions options
- Added: Support packages can now include project elements like patch image files, pinned elements, and floor plans
WebVR is an API that allows us to view your panoramas and tours in VR web browsers (like Oculus Browser and Firefox Reality) and mobile browsers. Your projects are more accessible to others since your tours can be played back in all headsets; from Cardboard to Rift.
The support is added to the HTML5 output by default and can be activated with a button in the skin. The silhouette and simplex skins already have an Enter VR button. You can also add the Enter VR skin component to your skin.
You will also find new Logic Block Triggers and Skin Actions for VR mode.
Sorting in the Tour Browser is now easier. Select the nodes (for all nodes, use CMD-A or CTRL-A) and right click them to open the context menu. Choose Sort by and choose how you’ll sort the nodes.
If you’ve built a menu using the Cloner element, the cloner will follow the sorting of the Tour Browser.
Google Street View
Linking to other panoramas or tours in Street View is now possible by adding the Photo ID of an external file (panorama).
When adding Place IDs, you will now have to add your Google Maps API key.
If you right-click on any image in the Google Street View browser, you will now see items that allow you to connect nodes between Street View and the Tour Browser.
If you have multiple clips in an animation, you can now export each of them as individual videos.
We’ve added a new Skin Action called, Go Back One Node in the Open Next Panorama section. This lets users go back through the tour the way they went through it.
Skins can now be exported as XML.
Widths of Scroll Bars in the Scroll Area can now be customized.
- Added the snow component found in the components toolbox
- Added a seek bar component for video panoramas
- Added a map pin component for use with the map element
- Fixed: Pinned video now plays back in Chrome
This was a bugfix release that fixed the following:
- Fixed an issue where iOS users’ panoramas wouldn’t spin properly if interacted with during a transition
- Fixed an issue where map pins couldn’t be selected when using a simple floor plan
- Fixed an issue for some Windows users who would get a black frame in the Viewer when playing back video panoramas. Please download and intall the latest K-Lite Codec Pack.
Floor plans can now be added to the Tour Map which can then be geolocated so nodes without GPS that are pinned to the floor plan will get location information.
The floor plans added here, can also be added to the Map element in the Skin Editor.
Custom Map Tiles
Custom Maps can also be added to the Tour Map. So, if you want to use tiles from another provider, you can apply this here. The custom map can also be applied to the skin.
The maps element now supports custom maps and floor plans that have been added in the Tour Map.
The Animation Editor is now a panel and uses the main Viewer for viewing the animation.
There is also a new track that can be added for controlling skin elements.
Sequences can now be created and outputted.
There is now a way to change skins without having to open the Skin Editor. Use variables that will show in the Edit Skin Configuration in the HTML5 Output.
Positioning in the Skin Editor has been updated to better reflect how positioning works in HTML5.
New skin action source: Media Ended
Two new components have been added to the Components Toolbox:
Map Pin with Radar Component — allows you to easily connect tour nodes to pins on a map or floor plan
3D Arrow Hotspots – Street View style navigation arrows
Google Street View
Log in to multiple accounts
Pick Place ID for quickly adding POI to an image
360 Video in Viewer
The viewer now supports 360 video, making it easier to work with them in Pano2VR.
Added the ability to loop clips.
- Improved gigapixel support with tiled multi-resolution
- Fast loading for tours with more than 10,000 nodes
- Custom Fly-in effect
- Filtered actions
- Flash and QuickTime outputs no longer supported
- Added a Quick Share button for quick exporting to social networks
- You can now line up map pins with a selected node’s radar beam. Press the Alt key while dragging an inactive pin.
- Sound now plays on first touch/interaction in Chrome and on open in Firefox
- 8 and 16-bit TIFFs and cylindrical images now displaying correctly with HD Intel graphics cards
- Map tiles now change according to the chosen Map Provider
- Scroll Area’s inner element is now being resized correctly
- For some, the placeholder
$(if)was displaying the wrong file path, this is now fixed
- Stereographic projection in the Transformation output will no longer revert to a tilt of -90º
- You now get a warning to locate the FFmpeg executable if Pano2VR cannot find it
- Move mode in Target Viewing Parameters now matches the Viewer’s move mode
- Made improvements to sound playback in some browsers
- Improvements made to zooming in to the Canvas of the Skin Editor