Keyframes are used to control or animate the difference between two values on a timeline. In the Animation Editor, you can add keyframe values to Pan, Tilt, Field of View, Projections and Variables. There are 2 ways of creating keyframes to choose from: Keyframes and Magic Keyframes.
Move, Select, Copy, Stretch and Delete Keyframes
Once you’ve added keyframes, you can edit them:
To move a single keyframe do any of the following:
Click to select it and drag it in the timeline.
Drag around the keyframe to select it and drag to move it in the timeline.
To move multiple keyframes do any of the following:
Drag to select them all, and then click and drag.
Select one keyframe, then Command-click (macOS) or Control-click (win) the other keyframes. Drag to move them.
To select keyframes, do any of the following:
Click the keyframe in the timeline.
Drag over keyframe or group of keyframes.
Command-click the keyframes to select multiple.
Select all keyframes with Command-A (macOS) or Control-A (win).
✭ Deselect keyframes by clicking within the timeline.
To stretch/shorten a group of keyframes, do any of the following:
Select a group of keyframes, right-click on any of them and choose Stretch Keyframes. In the dialog, enter a percentage more than 100% to extend the keyframe’s length. Enter a percentage less than 100% to shorten the length.
Select a group of keyframes and press the Alt (win) or Option (macOS) key and drag any of the selected keyframes left or right.
To edit a keyframe’s value, do any of the following:
Move the keyframe vertically in the Timeline.
Right-click the keyframe and choose, Edit Value.
Change the value in the track header (Pan, Tilt and FoV) and then click the Toggle Keyframe button to apply it to the current keyframe.
To copy the keyframes, do any of the following:
Right-click on a keyframe(s) and choose Copy Keyframe from the menu.
Select the keyframe(s) and press Command-C (macOS) or Control-C (win), move the playhead, press Command-V (macOS) or Control-V (macOS).
✭ Keyframes can be copied to other clips. If a keyframe is copied from a track that does not exist in the clip to which it is being pasted, then you will see a warning asking you to create the track and paste the copied keyframes.
To delete keyframes, do any of the following:
Place the playhead on a keyframe and use the Toggle Keyframe button in the Track or Toggle Keyframes button in the Keyframes section.
Select one or more keyframes and press Delete.
Right-click on a keyframe and choose Delete Keyframe from the menu.
To even out the curves
Use the Smooth Continuous Bezier Keyframes option in the menu that appears when you right-click on a keyframe. This will create a smooth movement through keyframes instead of slowing down when entering the keyframe and speeding up when leaving.
To reverse the order of the keyframes
Select a range of keyframes and choose Invert Keyframes from the context menu.
There are four types of keyframes. Each will affect how the animation behaves. You can change the type by right-clicking and choosing from the context menu.
Linear Keyframe – There will be no acceleration or deceleration. The movement is constant.
Bezier Keyframe – This keyframe will create a slope with the keyframe acting like a corner. Use the handles on either side of the keyframe to modify the curves.
Continuous Keyframe – This keyframe is similar to the Bezier keyframe except that the curve will move through the keyframe in a straight line. To even out or smooth the slopes, open the context menu for that keyframe and choose Smooth Continuous Keyframe.
Hold Keyframe – A hold keyframe will hold the value. If the following keyframe is a different value, there will be a steep and quick change.