proxy ID
A proxy ID links hotspots, or objects in a 3D model, to skin elements, so that the skin element's actions run when the hotspot or object is clicked or hovered.
A proxy ID links hotspots to skin elements and their actions. Enter it in the Proxy ID field in the Advanced properties of a skin element in the Skin Editor. Earlier versions of Pano2VR called this field Hotspot Proxy ID.
When a mouse event happens on a hotspot whose ID matches the proxy ID, the skin element runs its actions for the same event:
- Mouse Click
- Mouse Enter
- Mouse Double-click
- Mouse Leave
- Mouse Hover
The following Logic Block Triggers are also relayed from the hotspot:
- Mouse Over
- Mouse Over Parent Logic Blocks
In a 3D model node, the proxy ID can also be the name of an object in the model. Clicking, double-clicking, entering, or leaving that object then runs the skin element’s Mouse Click, Mouse Double-click, Mouse Enter, and Mouse Leave actions.
A proxy ID can take these forms:
- An ID, such as
Poly1, matches the hotspot or model object with exactly that ID or name. - A regular expression starting
with
#matches several at once. For example,#Polymatches every hotspot whose ID contains Poly. - A node ID in curly brackets, such as
{node2}, matches the hotspots that link to that node. - An asterisk,
*, matches every hotspot and every model object.