Glossary
A list of terms used throughout Pano2VR.
A 3D mesh is a digital representation of a three-dimensional object using vertices, edges, and faces to define its shape and surface.
Actions are like a set of directions that are applied to any element added to the skin to create interactivity.
Assets are media associated with a project.
Tags that Pano2VR adds to nodes by itself, based on their content, such as GPS data, hotspots, or the type of input.
Points in a 3D model that stand for tour node positions, waypoints, cluster points, target cameras, and the model's default view. Pano2VR finds the shortest path through their connections for transitions.
A component is a pre-defined skin element or group of skin elements.
A container is an invisible skin element used to group elements.
Pairs of corresponding locations placed on features that are visible in both a 3D model and a panorama. By aligning these points, Pano2VR can accurately register the panorama to the 3D model, making it possible to automatically find the position and orientation of a panorama inside a model.
The cross is an image type in which the cube faces are arranged in a cross shape.
Custom properties provide extra text input fields or properties that can be targeted by the skin.
The default view is the project's initial opening view or angle.
A droplet is a small application that is used to batch convert images or batch create outputs.
Viewer elements include hotspots and pinned images, and Skin Elements include text boxes and hotspot templates.
FFmpeg is a free software project that produces libraries and programs for handling multimedia data.
The field of view is the area of the image that is visible.
A flat image is any image that has a non-distorted flat projection.
A Gaussian Splat is a 3D rendering technique that uses point clouds and Gaussian functions to create smooth, photorealistic surfaces.
A ghost hotspot marks where another node of the tour is located, as a suggestion for a hotspot you can create with a double-click.
Hotspots are definable, interactive areas within the panorama.
A placeholder that links the Hotspot Image in the skin to the hotspot in the image.
A keyframe is used in the Animation Editor and is a point on a timeline that is assigned a specific value.
A loading bar is a set of graphical elements (or a single element) that is used to illustrate how much of the panorama has loaded.
The master node acts like a template node in which data and elements are applied to all nodes in a tour.
A node is one panorama, video panorama, flat image, or 3D model in a project.
Node Markers are used to show elements depending on the currently active node in a virtual tour.
Scanning or viewing the panorama in a horizontal movement.
A portion of the image that has been extracted and possibly edited or retouched and then reapplied to the original image.
A placeholder represents a value for content that will be filled in later.
Pointing is a term used to describe how each panorama in a tour is linked.
A proxy ID links hotspots, or objects in a 3D model, to skin elements, so that the skin element's actions run when the hotspot or object is clicked or hovered.
To remap an image means to reorganize the data of the image to change the projection of the image.
A skin is a collection of text and graphical elements overlaid on the image.
The strip is an image type in which the cube faces are arranged in a horizontal or vertical strip.
Scalable Vector Graphics are an XML based 2D vector graphics format used in Pano2VR as skin elements.
Tags are used to organize images within a tour and to help trigger skin elements.
A camera point you can move to from a panorama node; represents a chosen camera position and orientation in the 3D model.
The Tee is an image type in which the cube faces are arranged in a horizontal or vertical tee.
The pixel dimensions of an image used as a material on a 3D model. It affects quality, memory, and performance.
This is a command generally used in an action for a skin element to show and hide or play and pause, for example.
A VR180 video is a 180-degree, stereoscopic immersive video format.
A user-defined intermediate point used to shape motion paths between camera points in a 3D model.
The z-index is a CSS property that is used to set the stacking order of elements in the skin.