Using the Light Table | Object2VR

Object2VR – Help Importing via the Light Table is the easiest way to import. However, if you have a large amount of images to import, you may find importing them via Select Input easier. Object2VR’s Light Table For all the following steps, start by opening Object2VR and then click Light Table in the Input section. […]

Using the Skin Editor | Object2VR

The skin editor can be used to make both simple loaders and complex navigations, but they both follow the same workflow. The Basic Workflow Open the Skin Editor (Tools > Skin Editor). Customize the layout of the canvas using the skin settings: Make sure no elements are selected. In the Properties section, Canvas panel, choose […]

Viewing Parameters | Object2VR

Object2VR – Help The viewing parameters section lets you choose which image will be the first to be viewed and how the movie will be controlled. Object2VR Viewing Parameters   Contents 1 Default View 2 Control 2.1 Type 2.2 Horizontal 2.3 Vertical 2.4 Swap 3 See also Default View In this section, you set the […]

View state | Object2VR

A view state is how the object (in an object movie) appears at any time. This state can be changed using alternative views of the object. For example, if an object is an item that is available in multiple colors, a view state could represent an optional color.   See also A multiple view state […]

Using PHP to switch HTML5 skins

You can use PHP code to alternate separate skins for the iPad and iPhone/iPod Touch. If your web hosting provider has PHP capabilities, you can use the following to switch skins depending on which device is being used. A good example of this can be found on our website in our Virtual Tour example. When […]

User Data | Object2VR

Object2VR – Help If you want metadata available in your movie, you can add it here. The fields are rather self-explanatory: Title Description Author Date and Time Copyright Source Information Comment A list of HTML formatting tags that can be used can be found here. Studio V3.0 TIP: You can also use these data fields […]

Tree | Skin Editor | Object2VR

Object2VR – Help The tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are “connected” to it, making it easier to group the elements and move them together in the Editor window. The layering of the elements is like Photoshop; the top most element is […]

Translation

If you want to help to translate Pano2VR and Object2VR, please send us an email at translate@ggnome.com and we will set you up with an account. The Common file contains text fields that are used in Pano2VR and Object2VR (for example the Skin editor) Some strings contain a “%1” or “%L1” as place holder for […]

Turntable Script | Object2VR

In Object2VR all turntables are controlled via a script within the turntable directory. (You can find the directory in the settings/preferences). The scripts are written in ECMAScript/Javascript with some special addition to communicate with Object2VR. The main script start running after the “connect” button is pressed. All global objects and variables live until the “disconnect” […]

Toolbar and Menu Bar | Skin Editor | Object2VR

Object2VR – Help Contents 1 Toolbar 2 Menu Bar 2.1 Edit Menu 2.2 Elements menu 2.3 View menu 3 See also Toolbar The toolbar is found at the top of the editor window and holds all the tools needed for adding and moving elements in the editor, zooming into the canvas and turning on Live […]

Using The Browser Error Console

This tip explains how to use a web browsers to help diagnose issues with published objects and/or panoramas. Download Video   Contents 1 Accessing the Error Console 1.1 Safari 1.1.1 Mac OS X 1.1.2 Windows 1.2 Firefox 1.2.1 Mac OS X 1.2.2 Windows 1.3 Chrome 1.3.1 Mac OS X 1.3.2 Windows 1.4 Internet Explorer 2 […]

Text Drop Shadow Effect | Object2VR

This tip looks at adding a drop shadow effect to your text. It also explains how to use the % character to address elements with the same ID in the Skin Editor. Download the Skin Download Video Adding the Drop Shadow Open your skin and select the text box you wish to add the effect to. […]

System Placeholders | Object2VR

The following placeholders can be used throughout various areas of Object2VR. Contents 1 File Paths 2 Patch Tool 3 HTML5 4 Multi-resolution 5 See also File Paths $n = file path input image name – (use in the file path when saving projects) $d = file path project directory – (use in the file path […]

The Interface | Skin Editor

Object2VR – Help The Skin Editor’s interface has 3 main sections: the Tree, the Editor, and Properties. The Tree is where the skin elements are organized. The Editor is where you build and design the skin – it’s your workspace. The Properties section is where you can edit each element and change the way it […]

The Light Table | Object2VR

Object2VR – Help The Light Table is one of the ways of importing images into Object2VR. It organizes your images into columns, rows and view states making it easy to rearrange or delete images within a series. Columns: Enter the amount of columns the image series makes up. Columns are the number of images taken […]

Text Element Properties | Object2VR

When adding text, a text field will appear in the Editor window.     Text Properties Contents 1 Position 2 Appearance 3 Rectangle 4 Text 5 Advanced 6 Actions 7 Modifiers 8 See also Position ID: Give the text element a unique ID or name. Position: The x and y coordinates for the text element. […]

Toggle

This is a command generally used when giving an action to a skin element. The action’s effect has an opposite effect on successive occasions (mouse clicks, taps, mouse enters, etc.). See also Skin Actions#Change, Set, Toggle Actions

Skin Editor | Object2VR

Object2VR – Help In Object2VR you can create or add a skin to your Flash and/or HTML5 outputs. A skin, as a whole, is a graphical element (interface) that is layered over the panorama or object movie, and can include images, buttons and sounds. For example, a controller skin includes graphical elements (buttons) that allow […]

Skin Modifiers | Object2VR

Use modifiers to affect a skin element’s behavior.     Skin Editor Modifiers. The modifiers in this image will cause an element to move with the mouse. Contents 1 Target Value 1.1 Move X 1.2 Move Y 1.3 Scale 1.4 Scale X 1.5 Scale Y 1.6 Rotate 2 Source Value 2.1 Pan 2.2 Tilt 2.3 […]

Splash screen

A splash screen for panoramas is usually the first thing that is shown to the user. It usually contains information about how to navigate through the panorama and perhaps some information about the project. The user should then be able to clear the splash screen by using a “close” button or other action. Simple splash […]