The Light Table | Object2VR

Object2VR – Help The Light Table is one of the ways of importing images into Object2VR. It organizes your images into columns, rows and view states making it easy to rearrange or delete images within a series. Columns: Enter the amount of columns the image series makes up. Columns are the number of images taken […]

The Interface | Skin Editor

Object2VR – Help The Skin Editor’s interface has 3 main sections: the Tree, the Editor, and Properties. The Tree is where the skin elements are organized. The Editor is where you build and design the skin – it’s your workspace. The Properties section is where you can edit each element and change the way it […]

Text Element Properties | Object2VR

When adding text, a text field will appear in the Editor window.     Text Properties Contents 1 Position 2 Appearance 3 Rectangle 4 Text 5 Advanced 6 Actions 7 Modifiers 8 See also Position ID: Give the text element a unique ID or name. Position: The x and y coordinates for the text element. […]

Text Drop Shadow Effect | Object2VR

This tip looks at adding a drop shadow effect to your text. It also explains how to use the % character to address elements with the same ID in the Skin Editor. Download the Skin Download Video Adding the Drop Shadow Open your skin and select the text box you wish to add the effect to. […]

System Placeholders | Object2VR

The following placeholders can be used throughout various areas of Object2VR. Contents 1 File Paths 2 Patch Tool 3 HTML5 4 Multi-resolution 5 See also File Paths $n = file path input image name – (use in the file path when saving projects) $d = file path project directory – (use in the file path […]

Switching between View States | Object2VR

Object2VR – Help What would be the point of having multiple view states if there’s no way to see them? We use the skin editor to switch through the view states and below is a simple tutorial showing you how to do this. Materials needed: Images to use as buttons. You will need at least […]

Strip

{{LinkToNewPano2VR|glossary/strip The strip is an image type in which the cube faces are arranged in a in an horizontal or vertical strip. An image that is a strip can be loaded into Pano2VR and any type of image can be converted into a strip. Horizontal Strip Vertical Strip See also Input – Select, Patch, Convert […]

Splash screen

A splash screen for panoramas is usually the first thing that is shown to the user. It usually contains information about how to navigate through the panorama and perhaps some information about the project. The user should then be able to clear the splash screen by using a “close” button or other action. Simple splash […]

Sound Element Properties | Object2VR

Add the sound file by dragging it to the Editor or Tree. Select the element to be edited in the Tree to bring up its properties.     Sound properties ID: Here you set a unique identification of the sound. The default ID takes its name from the file name. Level: Set the volume level […]

Skin Sources | Object2VR

In the actions section of the Actions/Modifiers tab in the Skin Editor, you’ll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. For the list of actions, see this article. For a list of examples using Sources and Actions, see this document.     The Actions/Modifiers […]

Skin Modifiers | Object2VR

Use modifiers to affect a skin element’s behavior.     Skin Editor Modifiers. The modifiers in this image will cause an element to move with the mouse. Contents 1 Target Value 1.1 Move X 1.2 Move Y 1.3 Scale 1.4 Scale X 1.5 Scale Y 1.6 Rotate 2 Source Value 2.1 Pan 2.2 Tilt 2.3 […]

Skin Editor Masking | Object2VR

Masking allows you to show parts of an image or sets of images and hide other parts, so masking off the unseen area. This effect can be used when building Galleries, Load Bars and gives you another resource to create some good effects. Download the source files Download Video How Does Masking Work? Masking is […]