Skin Actions | Object2VR

  You can apply actions or a set of directions for any object added to the skin to create interactivity. You get to the actions list by selecting the element in the editor or the tree and then add an action in the Properties panel. A dialog will appear. Select the Source and the Action. […]

Skin Sources | Object2VR

In the actions section of the Actions/Modifiers tab in the Skin Editor, you’ll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. For the list of actions, see this article. For a list of examples using Sources and Actions, see this document.     The Actions/Modifiers […]

Splash screen

A splash screen for panoramas is usually the first thing that is shown to the user. It usually contains information about how to navigate through the panorama and perhaps some information about the project. The user should then be able to clear the splash screen by using a “close” button or other action. Simple splash […]

Settings – Preferences | Object2VR

Object2VR – Help Object2VR’s user preferences or settings can be found under File > Settings on Windows and Linux; and under Object2VR > Preferences on Mac OS. Contents 1 General 2 Files 2.1 Directories 2.2 Output 3 Web Server 4 Images – Skin Editor General Language: Choose from the following languages: English Arabic German Greek […]

Scalable vector graphics (SVG)

Is an XML based 2D vector graphics format. Common Problem One of the most common problems is the wrong mime type for the SVG graphics. In this case the image is not displayed correctly on some browsers like on the iPhone/iPad. You need to make sure that your webserver is serving the file with the […]

Rectangle Element Properties | Object2VR

    Rectangle Properties Contents 1 Position 2 Appearance 3 Rectangle 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the rectangle a unique ID or name. An ID is given automatically and will be numerically ordered when more than one are added. If an ID is already be used by another […]

Skin

A skin is a collection of text and graphical elements overlaid on the image (or surrounding the image). A controller skin, for example, includes graphical elements that allow you to manually control the outputted project. The skin will be saved as a separate file (GGSK). If you want easy access to your skins files via […]

SVG Image Properties | Object2VR

    SVG File Properties Contents 1 Position 2 Appearance 3 SVG Image 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the image a unique ID or name. This field is also visible (and editable) in the Editor Panel. Position: The x and y coordinates for the SVG. Anchor: Use this […]

SWF File Properties | Object2VR

    SWF File Properties Contents 1 Position 2 Appearance 3 SWF 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the SWF a unique ID or name. Position: The x and y coordinates for the SWF file. This field is also visible (and editable) in the Editor Panel. Anchor: Use this […]

Recovering Skins and Templates Folders | Object2VR

Sometimes it can happen that you accidentally overwrite or delete one of the pre-installed skins or templates. So, how do you get them back? If you just remove their folders and restart Pano2VR or Object2VR, the folders will re-appear containing the original pre-installed templates and skins. Check out the tip below for better clarification. See […]

Project Window | Object2VR

Object2VR – Help The project window is the first window you’ll see when you open Object2VR. This is the main workspace; it is where you import your images, add outputs, define viewing parameters, add metadata and hotspots. Object2VR Project Window (Note: Toolbar may be hidden, depending on Settings/Preferences.) Contents 1 New, Open, Save 2 Input […]

QTVR Output | Object2VR

Object2VR – Help The following will explain how to output a QuickTime VR movie. The general workflow for this is to adjust the QuickTime settings and then adjust the HTML settings for exporting an HTML file to add to your website. For a more complete tutorial, please check out the Getting Started tutorial.   Contents […]