Object2VR Workflow

Object2VR – Help Below outlines a general workflow for a project in Object2VR. To get a better understanding of how Object2VR works and what you can do with it, check out the Getting Started tutorial: Download the Project Files Open Object2VR. Import an image sequence. Modify the movie’s viewing parameters (default view and controller). Add […]

Object2VR Tutorials

Below is a list of numerous video tutorials intended to help you get the most out of Object2VR. All tutorials are recorded on MacOSX but the functions work the same way on Windows and Linux. Only the interface looks a little bit different. The Basics Getting Started A quick introduction to Object2VR 2.0. Multiresolution In […]

Object2VR – Tips

Embedding and formatting for social networks Using regular expressions to address multiple elements Using the Chromeless PopUp Fullscreen Template Adding a YouTube Video Recommended File Name Characters Basic three state button in Photoshop Text Drop Shadow Effect How to Scale Text Formatting Text Floating Tooltip Floating Tooltips working with Hotspots Cache Manifest File Integrated Web […]

Object2VR – Help

The Basics Object2VR Workflow Using the Light Table Importing with Select Input Switching between View States Viewing Parameters User Data (Metadata) Adding Hotspots Object2VR Preferences and Settings Output Outputting Flash Outputting HTML5 Outputting QuickTime VR Additional Features Tips and Tricks Using the Skin Editor Multiresolution Output Convert Images Droplets Using the CMS Plugins Image Capturing […]

Multiresolution Output | Object2VR

Typically, the more pixels, the greater the detail that can be observed within an image. In an interactive movie, this detail can be seen simply by zooming in. Unfortunately, more pixels equals a larger file size. To make the image download friendly, we need to break the image down into small chunks rather than keeping […]

Menu | Object2VR

Object2VR – Help All menus are found in the menu bar. File File Menu on Mac File Menu on Windows New: Opens a new project window. Open…: To open a previous project that has been saved. Save: Save the project file. Save As…: Save the project with a different file name. Recent Files: Choose from […]

Manifest file | Object2VR

The manifest file allows you to access your panorama offline. The online book, Dive Into HTML5, describes this quite well: At its simplest, an offline web application is a list of URLs — HTML, CSS, JavaScript, images, or any other kind of resource. The home page of the offline web application points to this list, […]

Loading Error NaN and Infinity

This is a server-side problem that can be caused by an old version of Apache, server software, or Gzip compression software. This is designed to speed up the download, but, unfortunately it also compresses already compressed SWF files. To fix the problem you can either ask your host provider to set the server to not […]

List of Placeholders | Object2VR

Skin The following placeholders can be used within the skin. Loading $b = bytes loaded – (use in a text box) $t = bytes total – (use in a text box) $B = kilo bytes loaded – (use in a text box) $T = kilo bytes total – (use in a text box) $p = […]

Light table

The Light Table is found in Object2VR as in import option. You can import images to the Light Table and then rearrange the images as necessary. See also Object2VR Workflow Using the Light Table (Object2VR)

Licensing – Object2VR

Licensing FAQ Go to the purchase page to buy a license. Details After purchasing, the license key will arrive via email (please check spam/junk filters) A trial version of the software is available and is fully-functioning but will produce visible watermarks on output. Purchasing a license will remove the watermarks.

Knowledge base | Object2VR

Knowledge base – General Loading Error NaN & Infinity HTML5 and YouTube video Using PHP to switch HTML5 skins HTML5 Skin Editor & Active Containers External SWF still playing when not visible Apple Devices and Sound IFrame stretching Knowledge base: Main, Object2VR, General

Knowledge base – General

Loading Error NaN & Infinity HTML5 and YouTube video Using PHP to switch HTML5 skins HTML5 Skin Editor & Active Containers External SWF still playing when not visible Apple Devices and Sound IFrame stretching   Knowledge base: Main, Object2VR, General

Knowledge base

Loading Error NaN & Infinity HTML5 and YouTube video Using PHP to switch HTML5 skins HTML5 Skin Editor & Active Containers External SWF still playing when not visible Apple Devices and Sound IFrame stretching Knowledge base: Main, Object2VR, General

JavaScript API | Object2VR

Your object VRs can be controlled with JavaScript from the HTML page. Contents 1 JavaScript API calls 1.1 Viewing direction 1.2 Other calls 2 See also JavaScript API calls Viewing direction obj.getPan(); // returns the current pan angle obj.setPan(angle_in_degrees:Number); // sets the current pan angle obj.changePan(offset_in_degrees:Number); // change the current pan angle   obj.getTilt(); // […]

JPEG Comparison | Object2VR

JPEG Quality Comparison – QuickTime     Quality setting of 10     Quality setting of 50     Quality setting of 100

Integrated Web Server | Object2VR

Object2VR has a local web server built into the software. It simulates an active web server so you can view your project locally because both Flash and HTML5 restrict local viewing for security reasons. You can also simulate slower connections to see how a project might download and playback. This tip will explain how to […]

Input | Object2VR

Object2VR – Help There are a few ways to get your images into Object2VR once a new project window has been opened. Here, you can choose to import your images directly from the camera, the Light Table or via Select Input. If you you are using the studio version of Object2VR, you can hook up […]

Importing with Select Input | Object2VR

Object2VR – Help Importing your images via the Select Input option is the better choice when you have a large number of images. You can also import a QTVR movie here. Once imported, you can then work in on the project and add outputs, etc. To import your images follow these simple steps: In the […]

Image Sequence Pattern | Object2VR

Object2VR – Help The image sequence pattern is simply a way for you to describe your file naming convention to Object2VR in order for it to recognize your images as a sequence pattern. This description is written in one line of JavaScript which uses predefined variables based on column and row numbers: column – current […]