How to Scale Text | Object2VR

This tip shows you how to scale using the scaling anchor grid; the nine small squares beside the Scaling section. This will control in which direction the scaling will happen and prevent the scaled text from covering the button or element that opens the text box. Download the Skin Download Video Open the Skin Editor […]

Importing with Select Input | Object2VR

Object2VR – Help Importing your images via the Select Input option is the better choice when you have a large number of images. You can also import a QTVR movie here. Once imported, you can then work in on the project and add outputs, etc. To import your images follow these simple steps: In the […]

Image Processing | Object2VR

Object2VR – Help Once you have all your images for your object movie, you can immediately start processing them here. When you’re finished processing, you can then create a new project with your processed images using the Convert tool. Contents 1 The Image Processing Window 2 Crop 2.1 Crop 2.2 Orientation 2.3 Background 3 Levels […]

IBooks Author Widget

This tip shows how to embed Objects and Panoramas in to Apple’s iBooks via iBooks Author. To embed an Object or Panorama within an iBook you need to package the files in a special folder known as a widget which has the file extension .wdgt. Widgets are distributed as bundles. A bundle is a directory […]

Integrated Web Server | Object2VR

Object2VR has a local web server built in to the software. It simulates an active web server so you can view your project locally because both Flash and HTML5 restrict local viewing for security reasons. You can also simulate slower connections to see how a project might download and play back. This tip will explain […]

Image Sequence Pattern | Object2VR

Object2VR – Help The image sequence pattern is simply a way for you to describe your file naming convention to Object2VR in order for it to recognize your images as a sequence pattern. This description is written in one line of JavaScript which uses predefined variables based on column and row numbers: column – current […]

How to enable WebGL

Newer devices have WebGL already enabled. Some older devices may not have it enabled by default but it may be possible to force the browser to use WebGL. Contents 1 Mac OS X 1.1 Safari 1.2 Chrome 1.3 Firefox 1.4 Opera 2 Windows 2.1 Firefox 2.2 Internet Explorer 3 Apple iOS 3.1 Safari 3.2 Chrome […]

Hotspot template properties | Object2VR

    Hotspot Template Properties Contents 1 Position 2 Appearance 3 Hotspot Template 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the image a unique ID or name. This field is also visible (and editable) in the Editor Panel. Position: The x and y coordinates for the image. Anchor: Use this […]

Hotspot template

A hotspot template enables you to add a custom image to a point hotspot. You add the template to your skin and then use a custom image for the template (child of the template). Calling its ID from within the hotspot editor will allow you to assign different images to different hotspots. See also Hotspot […]

Hotspot Editor | Object2VR

Object2VR – Help You can add areas of interaction, called hotspots to your object movies. They can be used to show information about the product or to highlight an area of the movie or to link to websites.   Contents 1 Point and Polygon Hotspots 2 Area Hotspots 3 Hotspot List 4 See also Point […]

HTML5 and YouTube video

To embed a YouTube Video Go to YouTube and open the video you want to embed. Click the Share button under the video window. Click the Embed button. Set the window size, then copy the code. The code should look similar to this (the video I am using is Outputting HTML5/CSS3 Panoramas Tutorial): <iframe width=”480″ […]

How to Change the Colors of Scalable Vector Graphics | Object2VR

The tip will show you how to quickly change the color of a Scalable Vector Graphic using a text editor. Download the SVG Simplex button set as well as other useful graphics Download Video Scalable Vector Graphics Scalable Vector Graphics or SVG’s are graphics that are defined using an XML text file. This means they […]

Hotspot proxy

A hotspot proxy is used to make a link between hotspots and skin elements and their actions. See also Element Editor of the Skin Editor

Hotspot

Hotspots are definable, interactive areas within the movie. When the user’s mouse rolls or hovers over these hotspots, the user is presented with a clickable area of the image that may link to a webpage, image, another movie, or anything else that can be hyperlinked. Hotspots presented on a touch device are activated when the […]

HTML5 Output Settings (Object2VR)

Contents 1 Settings Tab 1.1 Image Settings 1.2 Display 1.3 Auto Play 1.4 Zoom 1.5 Skin 1.6 Output 2 Advanced Settings 2.1 Control 2.2 Hotspot Text Box 2.3 Polygon Hotspots 3 Multiresolution Tab 3.1 Basic Settings 3.2 Advanced Settings 3.3 Levels 4 HTML Tab 4.1 Normal Template Parameters 4.2 Template Output 5 See also Settings […]

HTML Template

Contents 1 Introduction 1.1 File Structure 1.2 All script sections 1.2.1 Functions and Variables 1.3 <?ggf ?> – section 1.3.1 Methods for the form object 1.4 <?ggs ?> – section 1.4.1 Methods for the Document Object 1.4.2 Functions and Variables 2 Example 3 See also Introduction Pano2VR and Object2VR use .ggt (stands for Garden Gnome Template) files […]

Floating Tooltips and Hotspots

Learn how to add floating tooltips to hotspots. This tip carries on from making a Floating Tooltip which you may wish to view first. Download the SkinDownload Video Setting up the Text Box In Skin Editor, open the text box that will act as the floating tooltip (see: Creating a Floating Tooltip). In the Text […]

Getting Started (Object2VR)

Object2VR – Help Video loading… Watch this video on YouTube Download a project file to work with (created with Object2VR version 2.0.2.): project files (packed ZIP) A single-row object VR movie simply consists of one row images. The movie can only rotate around one axis . A multi-row project will let the user view the […]

Generating an Alternative File

This is the documentation for Pano2VR 4. You can find the new documentation for Pano2VR 5 here. Pano2VR – Help Not all browsers will playback all media files. In the Media Editor, you can easily have Pano2VR generate an alternative file. For every media type, there is the option to add an alternative file. You […]

Flash Output Settings (Object2VR)

Contents 1 Settings Tab 1.1 Image Settings 1.2 Display Settings 1.3 Auto Play 1.4 Zoom 1.5 Skin-Controller 1.6 Output 2 Loading (Flash 8) 2.1 Loading 3 Hotspots 3.1 Hotspot Text Box 3.2 Polygon Hotspots 4 Advanced Settings 4.1 Download-Preview 4.2 Control 4.3 Context Menu 4.4 Locks 5 Multiresolution Tab 5.1 Basic Settings 5.2 Advanced Settings […]