Welcome |
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This is a short introduction to the series of smaller tutorials that will introduce you to the Skin Editor found in both Pano2VR and Object2VR. |
Introduction to the Interface |
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The interface has three main parts: the Tree, Editor and Properties. The tree is your browser and organizer for elements, the editor is your workspace or canvas, and the properties is where you edit the elements. |
The Tree |
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The tree is where the skin elements are organized and layered. |
The Editor |
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Here you can change the attributes, and actions and convert images to buttons. |
The Properties |
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Here you can change the attributes, and actions and convert images to buttons. |
The Toolbar and Menu bar |
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The toolbar hold all the available tools for creating your skin. The menu bar includes some features not found anywhere else, like showing guides. |
The Basic Workflow |
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The skin editor is a powerful tool and there are many ways to work and create within it. The following tutorials will show you the basic workflows for editing and creating skins. |
Edit an Existing Skin |
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The most basic workflow is to simply choose a default skin from the list in both the Flash and HTML5 outputs and to edit it to your needs. |
Add a Clickable Logo |
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For some projects, only a simple logo or simple interactive image is needed. In this tutorial we add a logo and link it to a website. |
Create a Custom Controller |
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On-screen controls let the user move the panorama or object movie with out clicking within the image. A controller can be complex or simple, depending on the project’s needs. In this tutorial we’ll build a simple one from scratch. |
Build a Simple Loading Bar |
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Loading bars are a way to let the user know that the panorama or object is loading. |
Add Sounds to Buttons |
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In this tutorial, we add sounds to buttons to help give user feedback to the controller. |