Convert Images – Object2VR 4 Documentation

Convert Images Use the Convert option to quickly create a new project using your newly processed images. Convert Input Select the image format from the Format menu. If you’ve chosen JPEG, choose the JPEG quality with Image Quality. Determine the naming convention or Pattern of the files. (See: Image Sequence Pattern) Tell Object2VR where to […]

Skin Actions – Object2VR 4 Documentation

Skin Actions Actions or a set of directions can be applied to any element added to the skin to create interactivity. Object Movement Pan This action is commonly used on buttons that have an arrow indicating left or right. Applying this action to an interactive button or image will cause the panorama to rotate to […]

Project Properties – Object2VR 4 Documentation

Project Properties The Project Properties contain settings for the entire project. Object2VR Project Properties Project Dimensions Set up the number of columns, rows and states the project has. Columns – Enter the amount of columns the image series makes up. Columns are the number of images taken around the object. Rows – Enter the number […]

What's New? – Object2VR 4 Documentation

What's New? Here you'll find an ongoing list of new features, fixes, and changes added to each release. Object2VR 4 beta 3 Added Skin action: Set Column/Row Convert Input Polygon Hotspots can now be dragged and copied Polygon Hotspots now have actions to show, hide, disable, etc. HTML page title added to Normal HTML template […]

Skin Elements – Object2VR 4 Documentation

Skin Elements A skin element is any object added to the skin. Elements like Text Boxes and Timers are added by selecting them in the Toolbar and then clicking in the Canvas. Elements like Images or Sounds can be dragged onto the Canvas. When an element is selected, its properties appear in the Properties section […]

Add a Polygon Hotspot – Object2VR 4 Documentation

Add a Polygon Hotspot Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity. To add a polygon hotspot: Open the Hotspots List. Click Create Polygon Hotspot. This will add a hotspot to the list and activate Polygon Hotspot Mode in the Viewer. Click Create Polygon Hotspot Draw […]

Polygon Hotspot Activated Popups – Object2VR 4 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Polygon Hotspot Properties – Object2VR 4 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Skin Editor Properties – Object2VR 4 Documentation

Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the skin itself. All the properties are grouped in collapsable panels. The Properties panel will show the skin settings when no element is selected. To deselect an element and return to […]

Adding User Data – Object2VR 4 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Custom Property – Object2VR 4 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a Point Hotspot custom property can be used to show […]

List of Placeholders – Object2VR 4 Documentation

List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]

Embedding Fonts – Pano2VR 7 Documentation

Embedding Fonts Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts. In our example, we use Google Fonts as many use them in their projects but would need them to be served locally. However, you can use any font […]

What's New? – Pano2VR 7 Documentation

What's New? Here you'll find an ongoing list of new features, fixes, and changes added to each release of Pano2VR 7. Pano2VR 7.0.9 Changed: cache buster is no longer applied to external URLs (tel:, mailto:) Fixed: changing nodes via a node hotspot breaks animation auto-rotation Changed: error log window is adjustable Fixed: directional sound and […]

Skin Modifiers – Object2VR 4 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]

Adding Custom Text Fields – Object2VR 4 Documentation

Adding Custom Text Fields Learn how to add more parameters or text fields to User Data and Hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. Click the plus button to add a custom property. A dialog appears where you define the parameters of the custom […]

Point Hotspot Properties – Object2VR 4 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

User Data – Object2VR 4 Documentation

User Data Use the User Data panel to add information about an node or image. Object2VR User Data If more editing space is required, click the pencil button to open the Rich Text Editor. If the images have Exif data, then some fields will be occupied with that data. Title Description Author Date and Time […]

FFmpeg – Pano2VR 7 Documentation

FFmpeg FFmpeg is a free software project that produces libraries and programs for handling multimedia data that Pano2VR uses to create poster frames for videos and export animation videos. FFmpeg is a free software project that produces libraries and programs for handling multimedia data that Pano2VR uses to create poster frames for videos and export […]

Skin Sources – Object2VR 4 Documentation

Skin Sources In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. None This is the default. When it is chosen, there will be no action. Mouse Click Use this source to trigger an […]