Logic Block Triggers – Pano2VR 7.1 Documentation

Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width of the player. Player Height The trigger is based on the height of the player. Player Aspect Ratio The trigger is based on the player’s aspect ratio. This is helpful […]

Logic Block Triggers – Object2VR 4 Documentation

Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width of the player. Player Height The trigger is based on the height of the player. Player Aspect Ratio The trigger is based on the player’s aspect ratio. This is helpful […]

Setting Up a Google Maps API Key – Pano2VR 7.1 Documentation

Setting Up a Google Maps API Key In order to use Google Maps in the Tour Map, or to add Place IDs for Street View, or to use Google Maps in the skin, you will need a Google Maps API key. Google requires this key for anyone wishing to use or embed their Maps JavaScript […]

Skin Editor Properties – Pano2VR 7.1 Documentation

Skin Editor Properties The Properties section is where the settings for the skin and elements are located. It also holds the settings for the Canvas and the skin itself. All the properties are grouped in collapsable panels. The Properties panel shows the skin settings when no element is selected. To deselect an element and return […]

Skin Editor Properties – Object2VR 4 Documentation

Skin Editor Properties The Properties section is where the settings for the skin and elements are located. It also holds the settings for the Canvas and the skin itself. All the properties are grouped in collapsable panels. The Properties panel shows the skin settings when no element is selected. To deselect an element and return […]

Adding Sound – Pano2VR 7.1 Documentation

Adding Sound Use the Sound Mode to add directional and static sounds to your project. ★ Tip  Be sure to read about all the caveats of sound and web audio here. Add Node Sounds Node sounds are good for bits of narration or sound effects within a node. Activate the Sounds mode in the Viewer. […]

Clips, Sequences, and Keyframes – Pano2VR 7.1 Documentation

Clips, Sequences, and Keyframes Clips, Sequences, and Keyframes are all the elements that we use to create animations. The Editor is where the animation is created with Keyframes. To create an animation you first add clips. Depending on the type of animation you create, depends on which type of clip you’ll need. Clips get added […]

JavaScript API – Object2VR 4 Documentation

JavaScript API The player has an external API so it can be controlled with JavaScript. The skin uses this exact API. Since the skin files are not minified, you can simply peek into a skin file to figure out how some things are done internally. All the examples below use obj as the object. However, […]

JavaScript API – Pano2VR 7.1 Documentation

JavaScript API The player has an external API so it can be controlled with JavaScript. The skin uses this exact API. Since the skin files are not minified, you can simply peek into a skin file to figure out how some things are done internally. All the examples below use pano as the object. However, […]

Switching between View States – Object2VR 4 Documentation

Switching between View States Learn how to switch view states by adding a few buttons to the skin. In the Skin Editor, we’ll add buttons that when clicked, will change the View State. In our example, we have 3 view states and will use 3 buttons to change between them. There are few ways to […]

Upload to Gnome Cloud – Pano2VR 7.1 Documentation

Upload to Gnome Cloud Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output. https://vimeo.com/761511322 Log in and Subscribe to Gnome Cloud Those who have a Version 7 license are granted a 90-day trial that can be started at any […]

Upload to Gnome Cloud – Object2VR 4 Documentation

Upload to Gnome Cloud Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output. https://vimeo.com/761511322 Log in and Subscribe to Gnome Cloud Those who have a Version 4 license are granted a 90-day trial that can be started at any […]

What's New? – Object2VR 4 Documentation

What's New? Here you'll find an ongoing list of new features, fixes, and changes added to each release. Object2VR 4.0.1 Added a workaround to fix iOS 17 player darkening The skin preview shows skin elements again Webp support for image type hotspots Panels now updated when switching between outputs Capture: Panotable can be controlled (to […]

What's New? – Pano2VR 7.1 Documentation

What's New? Here you'll find an ongoing list of new features, fixes, and changes added to each release. Pano2VR 7.1.8 Fixed Selecting Satellite Google map in the Tour Map panel, resulted in showing the wrong map if no tour nodes were loaded WebXR: Projects displayed on Apple Vision Pro with visionOS 2.2 suffered from jittery […]

Point Hotspot Properties – Pano2VR 7.1 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

Point Hotspot Properties – Object2VR 4 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

Filtering Images – Pano2VR 7.1 Documentation

Filtering Images Nodes in the Tour Browser can be filtered by tag, text, and distance. Filter by Tag Tags are added to nodes in the Tour Browser automatically (auto tags) or by the user. Both user-defined and auto tags will be listed in the Filter menu. Click the Filter type button. Choose Tags. Filter by […]

Embedding Fonts – Pano2VR 7.1 Documentation

Embedding Fonts Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts. In this example, Google Fonts are used. However, you can use any font available to you. For example, you may find fonts on Font Squirrel. We’re using the […]

Embedding Fonts – Object2VR 4 Documentation

Embedding Fonts Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts. In this example, Google Fonts are used. However, you can use any font available to you. For example, you may find fonts on Font Squirrel. We’re using the […]

Creating and Using Components – Pano2VR 7.1 Documentation

Creating and Using Components Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused. Components Toolbox Understanding the Components Toolbox The Components Toolbox is a feature in Pano2VR that allows you to store skin elements for reuse or sharing across different projects. It […]