The timer is a container that is useful for timing actions in the skin. For example, you can use a timer to hide a Welcome Screen (or splash screen) after 5 seconds.
Timeout – Set the active time of the timer. Once the timer ends, it will hide its contents (run time). This behavior can be changed with a logic block.
Type – The type of trigger that will start the timer.
Loaded - The timer will activate once the cube faces are loaded.
Init - The timer will activate once the timer element is loaded.
Player inactive - The timer will activate once interaction with the player stops.
Manual - Manually set the timer to activate using the Set Variable Value action.
Repeat - Choose if the timer repeats itself or not.
One Shot - The timer will be active for its Timeout time and then immediately inactive. It will have only an initial run.
Toggle - The timer will be active for its Timeout time and then inactive for the same amount of time, then it returns to being active and so forth, repeating itself in this pattern.