HTML5 Output Settings
The HTML5 output will export a project that allows for playback in any modern browser. Below are all the settings for the HTML5 output.
Output Type – Shows the current output.
Add a New Output – Click this button to add a new output or to choose an output template.
Delete Output – Click to delete the output or choose a template to delete.
Save as Template – Save the current settings as a Template.
Output Folder – All files associated with this output will be added to this folder unless otherwise specified. Its default name is
output. Its default location is the same folder as the source image.
You can change the output folder’s location by clicking the folder icon and navigating to the new location.
Right-click the folder name to change its name or to find the folder’s location in Finder [macos] or Explorer [win].
Each output will create a unique folder name to avoid overwriting previous outputs.
Skin – Here you can choose either one of the pre-installed skins or choose one that you have created in the Skin Editor. All skins saved to the default Skins folder will be listed in the menu. Otherwise, use the Open Skin button to add a skin or drag a skin file to the menu. If a skin is found in the same location as the source image, it will also be visible in the list preceded with
Right-click skin file to locate it in Finder or Explorer.
The file extension used for skins is
.ggsk (stands for Garden Gnome Skin).
★ The skins, simplex and silhouette, are shipped with Pano2VR and use scalable vector graphics.
Open Skin - Click to navigate to a skin and to add it to the output.
Edit Skin - Click this button to open the currently selected skin in the Skin Editor.
Edit Skin Configuration - Click to edit the initial values of exposed variables of the skin. This lets you configure skins to the needs of the current project.
For example, if you have a skin that is frequently applied to projects, but a certain element or component (like the cardboard view button) is not always needed, a variable can be applied to that element’s Visible logic block. Then, in the HTML 5 output, you can change the variable’s value.
Generate Output – This button will generate the output. Keyboard shortcut is Command-Option-G [macos] or Control-Alt-G [win]. Alt-click [win] or Option-click [macos] to generate all outputs.
Open Output – Click this button to view the output (output must be created first) using the Integrated Web Server.
Generate Garden Gnome Package - Clicking this button will output the Garden Gnome Package format that is used for embedding panoramas in a CMS website.
Auto Rotation & Animation
Select, Fly In to enable the feature.
Speed – Determine the speed of the transition.
If you want the panorama to automatically rotate, select Auto Rotation to enable the feature.
Pan Speed – Pan speed refers to how fast the panorama will rotate from left to right (positive number) or right to left (negative number) (degrees per frame).
Delay – The time it takes for the panorama to begin to rotate again (in seconds) after it has been manually moved by the user.
Return to Horizon – Brings the panorama’s center perspective (horizon) back into view after it has been manually moved upwards or downwards. A value of 0 will equate to no return, and an increase in the value will return the image to the horizon at a quicker speed.
- Start after fully loaded – Select to have auto rotation begin only after the panorama has been fully loaded. If left disabled, the panorama will rotate while it is being downloaded.
Change Node – Pro - If you have a tour, you can select this option to automatically change the nodes in a tour, every n seconds. The panoramas will change according to their order in the Tour Browser, which you can change to suit the tour’s story or flow.
- Random – Select to randomly change the nodes.
✭ On a computer, the mouse cursor will hide after 3 seconds of inactivity
Animation – Select this to use the custom movement you’ve created in the Animation Editor instead of Auto Rotation.
Sequence – Select a sequence to use for the auto rotation.
Video Panoramas – Select, Synchronize animation, if you’ve added an animation to a video panorama, you can sync the animation you created in the Animation Editor with the video. This means that whenever the animation begins in the player, it will run in sync with the video panorama.
When building a tour, you can add transitions to your project to create smooth changes from one image to the next. You can choose to transition between panoramas or the sound or both.
✭ Learn how to add transitions to your tour.
Select to enable transitions.
Transition Type – Choose a type of transition:
- Cross Dissolve (default)
- Dip to Color - Use the color picker to the right to choose a color.
- Iris Round from Click Position
- Iris Round from Center
- Iris Rectangular from Click Position
- Iris Rectangular from Center
- Wipe Left to Right
- Wipe Right to Left
- Wipe Top to Bottom
- Wipe Bottom to Top
- Wipe Randomly
Soft Edge – Most transition types can have a soft edge. It defines how much the edge of the transition is blurred. Use a low value of around 30 pixels for a subtle motion blur like effect, or a high value of around 300 pixels for a very blurry transition.
Transition Time – The time of the transition from one panorama to the next, not including the Before and After effects. The default is 1 second.
Effects – You can choose to have effects occur before and/or after the transition.
- Zoom In - Will zoom in in the direction of the hotspot.
Zoom Out - Will zoom out from the location of the hotspot.
Zoom in to Center – Will zoom towards the center of the panorama.
Wait for transition - When selected, the After transition effect, will not occur until the transition is finished. When deselected, the effect will occur at the same time as the transition.
Zoomed FoV – This value will determine how far the panorama will zoom in. The default value is 20.00 degrees.
Zoom Speed – The speed of the zoom effect.
Select to enable transitions for sounds.
Transition Time – The full time of the transition of sounds from one panorama to the next. The default is 2 seconds.
- Crossfade - Select to use a crossfade between the sounds of the two nodes. If this is not selected, the sound of node 1 will completely fade out, and then the sound of node 2 will start fading in. If selected, the sound of node 2 will immediately start fading in, while the sound of node 1 is fading out.
✭ Currently does not work in Safari.
A hotspot text box appears when a mouse hovers over a hotspot (tooltip). Select to activate its settings below.
Size – Set the size of the text box for the hotspot.
- Auto - Choose this to have the text automatically fitted within the text box.
Text – Set the text settings.
Color - Select the color of the text by clicking on the color well. The default is black.
Word Wrap - When selected the text will wrap to the next line.
Background – Set the text box’s background color.
Visible - Select to show the background of the text box. When not selected, no background will be seen.
Color - Click to choose the color of the background.
Border – Set the text box’s border.
Visible - Select to show the box’s border. When not selected, no border will be seen.
Color - Click to choose the color of the border.
Radius - The radius (roundness) of the box’s border. Increase the number for a round rectangle or eventually a circle.
If you’ve added polygon hotspots, then these settings will affect how they appear in this HTML5 output.
View Mode - Choose how the hotspot appears on screen:
Always Hidden - The hotspots will be active, but not highlighted.
Always Visible - The hotspots will always be active and visible (see background and border colors).
Show Current - The hotspot will only be visible when the mouse enters the active area.
Show All - All polygon hotspots will be visible when the mouse enters the active area of one of the hotspots.
Disabled - The polygon hotspots will not be visible nor active.
Background Color – Choose the fill color of the hotspot.
Border Color – Choose the border color.
Hand Cursor – When selected, the mouse cursor changes to a pointing hand cursor when hovering over polygon hotspots.
Select Enable to include WebVR support on output. This will add a folder called, webvr to the output folder.
Create a customizable HTML template. Information on the code used to create the HTML template can be found here.
Window Size – Adjust the width and height of the player window.
HTML file – Select this option to enable and access the HTML template parameters.
Template – Choose a template and then click the Edit Template button to open the template settings.
- Normal template settings
- GGPKG template settings
- Cardboard template settings
- iBooks template settings
The context menu is the panorama’s menu that pops up when you right-click in the image.
Add Projection items – Select to add options for switching the projection in the player.
Add ‘Fullscreen’ item – Select to add a menu option to go into Fullscreen mode.
Hide ‘Created with Pano2VR’ – Pro - Select to hide ‘About Pano2VR’ from the right-click context menu.
Menu Links – Here you can add links as menu items. Double-click in table or click the plus symbol to add the first item. In the top row, click in the cell to add Text and a URL. Click the plus to add more, click the x to delete, grab the handle on the left to rearrange.
Sensitivity – Set the panorama’s sensitivity to the movement of the mouse. A low sensitivity will cause the panorama to move slowly with the mouse’s movement.
Inertia – When this is enabled, the panorama will slowly come to a stop - as if it has mass. If not enabled, it will stop immediately.
Mouse – Mouse controls.
Disable - Select to disable interactivity with the panorama via the mouse.
Drag Mode - Select this (selected by default) to invert the mouse control. When inverted, dragging the panorama with the mouse will drag it in the same direction as the mouse. Also, to move the panorama, the user must click and drag (like Google Street View).
Rubber band effect at limits - Select this to enable the rubber band effect so that the panorama can be dragged or pulled beyond it’s viewing limit. Once the mouse or finger releases, the panorama will bounce back to it’s original viewing limit.
Double-click – Fullscreen option.
- Toggle Fullscreen - Selects the fullscreen mode on double-click or double-tap when using a touch screen device. With this option, a skin is not required to enter and exit Fullscreen mode.
Mouse Wheel – Mouse wheel controls.
Disable - Disable interactivity with the panorama via the mouse wheel.
Invert - Invert the interactivity of the mouse wheel. For instance, scrolling down will zoom the panorama out (instead of zooming in).
Speed - The rate at which the panorama will move relative to the mouse wheel.
Keyboard – Keyboard control.
Disable - Select this to disable interactivity with the panorama via the keyboard.
Disable Zoom - Select to disable the zoom function of the player via the keyboard.
Quality – The overall quality of the image as defined in JPEG images. 90% is the default value, lowering the value below 90 will decrease the quality of the outputted images.
Select to output multiple resolutions of the panorama. This will allow users to see a sharper image when they zoom in - it keeps the image sharp at all zoom levels.If this is selected you’ll see the following settings:
Level Tile Size – This determines the size of the sub tiles in pixels.
Filename – This determines the file location and naming convention of the generated sub tiles. You may change the name to suit your project although the multiresolution placeholders must be used so Pano2VR knows which tiles to use.
Levels – Set the levels of resolution either automatically (Auto) or manually (Manual).
When Auto is chosen, Pano2VR will automatically set the levels based on the calculation chosen in the program’s settings (Preferences/Settings > Advanced > Output > Use width/Pi as output factor).
When Manual is chosen, you can enter the level size yourself. In the table that appears, double-click in the empty field, and the first level is added. You can change this value or keep it. Click the plus sign or double-click the field below to add another level.
Select to output a single resolution of the panorama. If this is selected you’ll see the following settings:
Cube Face Size – The size of a cube face, measured in pixels (height x width). Pano2VR will calculate the best output cube face size based on the original image and the window size. However, you can always change this value to what you like.
Tile Quality – Here you can set the image quality of the individual cube faces plus the preview image. For example, the zenith and nadir images could be lowered further if their information is not critical.
Interlacing – Select this option to use progressive JPEGs.
Image Names – This creates a folder to hold the cube face images. Or you can choose your own folder or location by clicking, Open…. The default is images/$n_o.jpg. Images is what the folder will be named.
$n is a placeholder that will be replaced by the image’s name.
o simply stands for output and can be removed or changed according to your needs.
Face Names – Choose a naming convention for the cube faces. The naming convention will be appended to the file name displayed in the Image Names text field.
This section will determine how the preview image of the panorama will look like. This is what the user sees as the tiles are downloading.
Type – Choose the type of download preview image: Grayscale, Color or Sepia. When None is chosen, no preview image is used during download. Rather, only a background color is shown (color-picker).
Resolution – This represents how sharp or blurry the download preview image will appear. This setting will effect the file size. The default setting is 1:4 which is a reasonably good setting. Setting it to 1:1 makes the preview image as clear as the original image.
Background Color – Click the color picker to choose the color of the background.
Quality – The quality of the preview image as defined in JPEG images. 25 is the default value.
FoV Mode – This setting ensures that image boundaries stay true to the image’s window or scaling option. When the window size is changed, the image is scaled accordingly.
Vertical - When the image is scaled or window resized, the vertical field of view will stay true.
Horizontal - Choose this option to ensure the horizontal field of view is most important and is always visible when scaling the image.
Diagonal - If the diagonal of the image is most important and should stay within the image’s frame, choose this option.
Max - When this option is chosen, whichever dimension is greatest (vertical or horizontal) will stay within the field of view when the image is scaled.
File – Rename the Skin file here. This is useful if you want to have multiple versions of a project with different skins share the same output path. This way, you can have multiple skins in the output folder.
Image Format – Select Convert SVG to PNG to have the SVGs in the skin converted to PNG. If this is not selected, Pano2VR will output both formats.
Image Output Path – This creates a folder to contain the images of the skin and by default is placed in the same location as the panorama. The default is the same folder as the default folder (images) that holds the cube face images. The name of this folder can be changed. Clicking Open… will let you choose a specific location.
Inline Image Size – Set the size limit of inline images. Setting this limit to
0 will place all images in the images folder.
Export Skin as XML – Select to export the skin as an XML file to the output folder (This is needed by some 3rd party VR players).
File – This is the output file path. You can change its location and name of the file by clicking the folder icon to the right. The default is to output the file in the same folder as the original image.
Multiresolution allows you to break an image down into multiple levels (or layers) so that every zoom level has good resolution.
Filename – Here, you can choose the naming convention of the tiles. The naming convention is created with placeholders and choose from the list or build your own.
Overlap – Keep selected to have the tiles overlap by one pixel to avoid visible seams in the image. If using tiles from a source other than Pano2VR, this option may need to be deselected for correct tile alignment.
Switch Bias – Changing this setting will determine at which zoom levels the tiles will change. The higher the number, the sooner the tiles will change. If this is set too high it will require much more processing (downloading and decoding) for the host computer. A good compromise setting is between 0.4 and 0.5.
This all works by comparing screen and image pixels:
Bias = -1 - A negative setting will change the tiles when there are 4 image pixels to 1 screen pixel. Zooming in will cause the visible tiles to change just before there are 4 image pixels to 1 screen pixel. Zooming out, the tile will change just before there are 2 image pixels to 1 screen pixel.
Bias = 1 - A high bias number will change the tiles sooner and will produce aliasing, and will increase processing load. Zooming in will cause the visible tiles to change just before there is 1 image pixel to 1 screen pixel. Zooming out will change the tiles just before there is 0.5 image pixel to 1 screen pixel.
Bias = 0 - Zooming in will cause the visible tiles to change just before there is 1 image pixel to 2 screen pixels. Zooming out will change the tiles just before there is 1 image pixel to 1 screen pixel.
Switch HiDPI Bias – This setting is similar to Switch Bias except it is for high resolution displays and ensures better viewing of high resolution images.
Number of loaded levels at startup – Set the number of levels that will be loaded when the player is first opened.
Here, you can add the file paths of external media. External media is usually called for in a skin, like the gallery component. On output, Pano2VR will copy the media from these locations to an Assets folder within the Output folder. Folders will be added as subfolders to the Assets folder.
Double-click in the table or click the plus to the right to navigate to a file or folder to add the file path.
✭ Assets are also included in the Garden Gnome Package output.