Image Processing | Object2VR

Object2VR – Help Once you have all your images for your object movie, you can immediately start processing them here. When you’re finished processing, you can then create a new project with your processed images using the Convert tool. Contents 1 The Image Processing Window 2 Crop 2.1 Crop 2.2 Orientation 2.3 Background 3 Levels […]

Image Element Properties | Object2VR

The image properties window will give you the ability to change the current image.     Image Properties Contents 1 Position 2 Appearance 3 Image 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the image a unique ID or name. Position: The x and y coordinates for the image. Anchor: Use […]

iFrame stretching

If using an iframe to embed an HTML5 panorama or object movie into a webpage, the iframe will cause constant vertical stretching on iOS devices. Workaround: – add, scrolling=”no” to the iframe tag. For example: <iframe src=”pano.html” name=”panorama” width=”640″ height=”480″ scrolling=”no” marginheight=”0″ marginwidth=”0″ frameborder=”0″ style=”float:left; margin-left:0px” allowfullscreen=”true” webkitallowfullscreen=”true” mozallowfullscreen=”true”></iframe>  

IBooks Author Widget

This tip shows how to embed Objects and Panoramas in to Apple’s iBooks via iBooks Author. To embed an Object or Panorama within an iBook you need to package the files in a special folder known as a widget which has the file extension .wdgt. Widgets are distributed as bundles. A bundle is a directory […]

How to recover template files

When Pano2VR opens, it does a quick check to make sure all folders containing resources are in the right place. So removing a folder will force a new folder to be created. This does not, however, work with individual files. If the templates are missing, do the following: In Pano2VR, go to the Files tab […]

How to enable WebGL

Newer devices have WebGL already enabled. Some older devices may not have it enabled by default but it may be possible to force the browser to use WebGL. Contents 1 Mac OS X 1.1 Safari 1.2 Chrome 1.3 Firefox 1.4 Opera 2 Windows 2.1 Firefox 2.2 Internet Explorer 3 Apple iOS 3.1 Safari 3.2 Chrome […]

How to Scale Text | Object2VR

This tip shows you how to scale using the scaling anchor grid; the nine small squares beside the Scaling section. This will control in which direction the scaling will happen and prevent the scaled text from covering the button or element that opens the text box. Download the Skin Download Video Open the Skin Editor […]

How to Change the Colors of Scalable Vector Graphics | Object2VR

The tip will show you how to quickly change the color of a Scalable Vector Graphic using a text editor. Download the SVG Simplex button set as well as other useful graphics Download Video Scalable Vector Graphics Scalable Vector Graphics or SVG’s are graphics that are defined using an XML text file. This means they […]

Hotspot template properties | Object2VR

    Hotspot Template Properties Contents 1 Position 2 Appearance 3 Hotspot Template 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the image a unique ID or name. This field is also visible (and editable) in the Editor Panel. Position: The x and y coordinates for the image. Anchor: Use this […]

Hotspot template

A hotspot template enables you to add a custom image to a point hotspot. You add the template to your skin and then use a custom image for the template (child of the template). Calling its ID from within the hotspot editor will allow you to assign different images to different hotspots. See also Hotspot […]

Hotspot proxy

A hotspot proxy is used to make a link between hotspots and skin elements and their actions. See also Element Editor of the Skin Editor

Hotspot Editor | Object2VR

Object2VR – Help You can add areas of interaction, called hotspots to your object movies. They can be used to show information about the product or to highlight an area of the movie or to link to websites.   Contents 1 Point and Polygon Hotspots 2 Area Hotspots 3 Hotspot List 4 See also Point […]