How to recover template files

When Pano2VR opens, it does a quick check to make sure all folders containing resources are in the right place. So removing a folder will force a new folder to be created. This does not, however, work with individual files. If the templates are missing, do the following: In Pano2VR, go to the Files tab […]

How to enable WebGL

Newer devices have WebGL already enabled. Some older devices may not have it enabled by default but it may be possible to force the browser to use WebGL. Contents 1 Mac OS X 1.1 Safari 1.2 Chrome 1.3 Firefox 1.4 Opera 2 Windows 2.1 Firefox 2.2 Internet Explorer 3 Apple iOS 3.1 Safari 3.2 Chrome […]

How to Scale Text | Object2VR

This tip shows you how to scale using the scaling anchor grid; the nine small squares beside the Scaling section. This will control in which direction the scaling will happen and prevent the scaled text from covering the button or element that opens the text box. Download the Skin Download Video Open the Skin Editor […]

Importing with Select Input | Object2VR

Object2VR – Help Importing your images via the Select Input option is the better choice when you have a large number of images. You can also import a QTVR movie here. Once imported, you can then work in on the project and add outputs, etc. To import your images follow these simple steps: In the […]

Input | Object2VR

Object2VR – Help There are a few ways to get your images into Object2VR once a new project window has been opened. Here, you can choose to import your images directly from the camera, the Light Table or via Select Input. If you you are using the studio version of Object2VR, you can hook up […]

Integrated Web Server | Object2VR

Object2VR has a local web server built into the software. It simulates an active web server so you can view your project locally because both Flash and HTML5 restrict local viewing for security reasons. You can also simulate slower connections to see how a project might download and playback. This tip will explain how to […]

Image Sequence Pattern | Object2VR

Object2VR – Help The image sequence pattern is simply a way for you to describe your file naming convention to Object2VR in order for it to recognize your images as a sequence pattern. This description is written in one line of JavaScript which uses predefined variables based on column and row numbers: column – current […]

How to Change the Colors of Scalable Vector Graphics | Object2VR

The tip will show you how to quickly change the color of a Scalable Vector Graphic using a text editor. Download the SVG Simplex button set as well as other useful graphics Download Video Scalable Vector Graphics Scalable Vector Graphics or SVG’s are graphics that are defined using an XML text file. This means they […]

Hotspot template properties | Object2VR

    Hotspot Template Properties Contents 1 Position 2 Appearance 3 Hotspot Template 4 Advanced 5 Actions 6 Modifiers 7 See also Position ID: Give the image a unique ID or name. This field is also visible (and editable) in the Editor Panel. Position: The x and y coordinates for the image. Anchor: Use this […]

Hotspot template

A hotspot template enables you to add a custom image to a point hotspot. You add the template to your skin and then use a custom image for the template (child of the template). Calling its ID from within the hotspot editor will allow you to assign different images to different hotspots. See also Hotspot […]

Hotspot proxy

A hotspot proxy is used to make a link between hotspots and skin elements and their actions. See also Element Editor of the Skin Editor

Hotspot

Hotspots are definable, interactive areas within the movie. When the user’s mouse rolls or hovers over these hotspots, the user is presented with a clickable area of the image that may link to a webpage, image, another movie, or anything else that can be hyperlinked. Hotspots presented on a touch device are activated when the […]