Scroll Area – Object2VR 4 Documentation
Scroll Area A scroll area is a container that will add scrollbars around an element or group of elements, if necessary. It can also be used to clip content. Rectangle Background Select Enabled to show the background of the scroll area. Color – Use the color picker to choose a color for the background. Border […]
Lottie Animation – Object2VR 4 Documentation
Lottie Animation Lottie files are small animations designed to work on all devices. Use them for buttons and hotspots. Lottie Animation File Here you can change, pick, or refresh the file. Click Change… to change the Lottie file and choose from a file on the computer. Click the Pick Graphic button to open a Lottie […]
Hotspot Template – Object2VR 4 Documentation
Hotspot Template A hotspot template lets you add a custom image to a point hotspot. You add the template to your skin and then add your custom image for the template (child of the template). Calling its ID from within the hotspot mode (add to Skin ID) will allow you to assign different images to […]
Code Element – Object2VR 4 Documentation
Code Element The code element is used to apply Javascript to the skin. The code element is used to add custom Javascript and CSS. When the script is added with custom properties, they are added to the interface as parameters. The code element itself can then be saved as a component. Code Element Custom Properties […]
Video Element – Pano2VR 7.1 Documentation
Video Element Use this to add videos to your skin. You can use local files, URLs or YouTube and Vimeo IDs. Add the Video skin element by doing any of the following: Select it in the Toolbar and click and drag in the Canvas to add the element. Go the Elements menu and select Video. […]
Seekbar – Pano2VR 7.1 Documentation
Seekbar Seekbars can be used to seek or move backwards and forwards in time for background sounds, all pinned sounds and videos of the project, as well as skin sounds and skin videos, and even 360° video panoramas (except embedded YouTube and Vimeo videos). A single seekbar can be used to control multiple media files […]
Scroll Area – Pano2VR 7.1 Documentation
Scroll Area A scroll area is a container that will add scrollbars around an element or group of elements, if necessary. It can also be used to clip content. Rectangle Background Select Enabled to show the background of the scroll area. Color – Use the color picker to choose a color for the background. Border […]
Node Marker – Pano2VR 7.1 Documentation
Node Marker Node Markers are used to show elements depending on the current panorama, or node, in a virtual tour. It can also be used to activate or deactivate other media within the tour through the use of tags. Node Marker Tour Node/Tag The Tour Node or Tag the marker reacts to. Clone as Normal […]
Lottie Animation – Pano2VR 7.1 Documentation
Lottie Animation Lottie files are small animations designed to work on all devices. Use them for buttons and hotspots. Loading… Lottie Animation File Here you can change, pick, or refresh the file. Click Change… to change the Lottie file and choose from a file on the computer. Click the Pick Graphic button to open a […]
Hotspot Template – Pano2VR 7.1 Documentation
Hotspot Template A hotspot template lets you add a custom image to a point hotspot. You add the template to your skin and then add your custom image for the template (child of the template). Calling its ID from within the hotspot mode (add to Skin ID) will allow you to assign different images to […]
Code Element – Pano2VR 7.1 Documentation
Code Element The code element is used to apply Javascript to the skin. The code element is used to add custom Javascript and CSS. When the script is added with custom properties, they are added to the interface as parameters. The code element itself can then be saved as a component. Code Element Custom Properties […]
Introduction to Using Variables – Object2VR 4 Documentation
Introduction to Using Variables Variables are powerful tools that help simplify automation within a skin. A variable is like a bucket that stores information that can be later referenced. The variable can be named anything you like but usually represents the information that it’s storing. Variables in Object2VR can be a word/text, a number, or […]