Capture Input (Object2VR)
Object2VR – Help Object2VR Studio gives you the ability to control both your camera and turntable. Open the Input settings by choosing Capture Input in the Main Project Window‘s Input section. Learn the steps to capturing the images. Contents 1 Project Tab 1.1 Devices 1.2 Project 2 Settings Tab 2.1 Trigger 2.2 Image Source 3 […]
Cache Manifest File | Object2VR
This tip will enable Object2VR HTML5 projects to be stored on a mobile device by using the browser’s cache. It is not recommended for any purpose other than to display projects offline. Because this method locally stores files and could not only confuse the user (with pop up warning dialogs) but also crash their device, […]
CMS Plugins | Object2VR
Contents 1 Create a GGPKG 2 GGPKG Attributes 3 Troubleshooting 4 See also The Garden Gnome Package (GGPKG) is a package format for content management systems that lets you easily embed your projects into your website. The package format is available as an HTML template in the HTML5 output. In order to use the package […]
Button Element Properties
This is the documentation for Pano2VR 4. You can find the new documentation for Pano2VR 5 here. However, this document is still valid for the current version of Object2VR! When editing a button, you can change the button’s image, its over and selected states, or remove them entirely: Button Properties Contents 1 Position 2 Appearance […]
Build a Simple Loading Bar
Loading bars visually indicate how much of the project has loaded. There is a pre-installed loading bar skin default_loading.ggsk which you can edit (Go to Elements > Add Default Loading Bar). However, in the case you’d like to know how it was created you can follow the tutorial: Part 1 – Building the loading bar […]
Build a Custom Controller
A controller is a collection of buttons within the skin that allow the user to control (rotate, zoom, move left, etc.) the object. For a custom controller, you can build your own buttons or use some of the ones provided by fellow users. Contents 1 Build a custom controller 2 Button States 3 Learn more […]
Basic three state button in Photoshop
I am using PS CS5 but this of course can be used in other versions of Photoshop. I have turned on the Pixel Grid to make things easier, to do this click: View > Show > Pixel Grid. I also use the Rulers found in the View menu. Step 1 Open Photoshop and select, File […]
Area hotspot
This is the documentation for Pano2VR 4. You can find the new documentation for Pano2VR 5 here. However, this document is still valid for the current version of Object2VR! An area hotspot defines an area of interaction within an image. A user can click on this area to cause an action like opening a webpage […]
Apple Devices and Sound
In iOS, auto-starting of sound is not allowed. Therefore, all sounds must be started manually. When there are multiple sounds in a panorama or project, starting a new sound will pause the currently playing sound. This means that when the user returns to the previous playing sound, it will continue from its last position. The […]
Adding a YouTube Video
Flash Go to the YouTube video to embed. Make sure that you can embed the video, not all can. Click on Share, under the video, and then Embed.◊ NOTE: this will not be available if the owner of the video does not want you to embed it. Select, Use old embed code. Copy the embed […]
Adding Hotspots | Object2VR
Object2VR – Help The Hotspot Editor was updated in Object2VR 3.0 beta, adding polygon hotspots and a few changes to the interface.If you are working with version 2.0.2. you may want to read this article for help. Hotspots in your object movies can be interactive or informative. You can use them give information about the […]
Add a Clickable Logo | Object2VR
For some projects, you might want to include an interactive logo. These can be quickly and easily added in the skin. Add an interactive logo to a skin Open a pre-installed, custom, or empty skin via the menu bar or Flash and HTML5 output settings. Import the logo or image either by: Dropping it onto […]