Point Hotspot Properties – Pano2VR 7 beta
Point Hotspot Properties This page describes all the settings of the point hotspot found in the Properties panel. The hotspot properties are found in the
Point Hotspot Properties This page describes all the settings of the point hotspot found in the Properties panel. The hotspot properties are found in the
Web Output Settings The web output will export a project that allows for playback in any modern browser. Below are all the settings for the
Using Custom Map Tiles Custom map tiles can be added in the Tour Map. These maps can then be used in the skin using the
Setting Up a Google Maps API Key In order to use Google Maps in the Tour Map, or to add Place IDs for Street View,
Add a Tour Map Learn how to add a map to a tour. A map for a tour can be sourced as an image or
Add a Floor Plan Learn how to add a floor plan to a tour. Floor Plans can be added to a Map Element in the
Maps Learn how to add maps and floor plans to tours. Interactive maps and floor plans are useful additions to tours. Pano2VR provides the ability
Adding a Logo to the Context Menu Learn how to use the HTML image tag to add a custom logo to the context menu. ✭
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. A placeholder is like a
Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here can be used in the skin
Connecting Polygon Hotspots to the Skin Polygon Hotspots don’t connect directly to the skin, like point hotspots with the hotspot template. But, they can be
“Component” A component is a pre-defined skin element or group of skin elements. Components can be saved to the Components Toolbox for use in another
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected"
Skin Editor Toolbar The toolbar is found at the top of the skin editor window and holds all the tools needed for adding elements in
Skin Editor Properties The Properties section is where you can edit each element and change the way it behaves through actions. All the properties are
Skin Editor A skin, as a whole, is a graphical element (interface) that is layered over the panorama and can include images, maps, buttons, text,
Menu Bar In the menu bar, you'll find more tools and shortcuts. The menu bar also changes for the Skin Editor. File File Menu New
Using Placeholders in the Skin Learn how to use placeholders in the skin to dynamically make changes using variables in a 2-node tour. If you’d
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with
Logic Block Triggers This is the list of Triggers found in the Logic Block. Use the Triggers to complete an expression. For some triggers that