Direct Node Access – Pano2VR 7.1 Documentation

Direct Node Access Direct node access (DNA) allows you to link directly to a node by using it’s internal node ID. To enable this feature: Create a web output. In the HTML template settings, select Direct node access. Once the project is outputted, append the hash character and the node number at the end of […]

Skin Elements – Pano2VR 7.1 Documentation

Skin Elements A skin element is any object added to the skin. Elements like Text Boxes and Timers are added by selecting them in the Toolbar and then clicking in the Canvas. Elements like Images or Sounds can be dragged onto the Canvas. When an element is selected, its properties appear in the Properties section […]

Skin Elements – Object2VR 4 Documentation

Skin Elements A skin element is any object added to the skin. Elements like Text Boxes and Timers are added by selecting them in the Toolbar and then clicking in the Canvas. Elements like Images or Sounds can be dragged onto the Canvas. When an element is selected, its properties appear in the Properties section […]

Project Properties – Pano2VR 7.1 Documentation

Project Properties The Project Properties contain settings for the entire project. Pano2VR Project Properties Project User Data Project User Data is used for adding project-specific metadata. Each field has a corresponding placeholder that can be used in textboxes and as triggers in logic blocks. Title – This title will be used for the HTML page’s […]

Convert Images – Object2VR 4 Documentation

Convert Images Use the Convert option to quickly create a new project using your newly processed images. Convert Input Select the image format from the Format menu. If you’ve chosen JPEG, choose the JPEG quality with Image Quality. Determine the naming convention or Pattern of the files. (See: Image Sequence Pattern) Tell Object2VR where to […]

Project Properties – Object2VR 4 Documentation

Project Properties The Project Properties contain settings for the entire project. Object2VR Project Properties Project Dimensions Set up the number of columns, rows and states the project has. Columns – Enter the amount of columns the image series makes up. Columns are the number of images taken around the object. Rows – Enter the number […]

Add a Floor Plan – Pano2VR 7.1 Documentation

Add a Floor Plan Learn how to add a floor plan to a tour. The easiest way to add a Floor Plan to your project is to add it to the Tour Map and use a built-in skin. All built-in skins support Floor Plans. If not using the built-in skins, Floor Plans can be added […]

Add a Polygon Hotspot – Pano2VR 7.1 Documentation

Add a Polygon Hotspot Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity. https://vimeo.com/303056604 To add a polygon hotspot: In the Viewer, open the Viewer Modes and select the Polygon Hotspot mode. Or use the keyboard shortcut, O, to activate Polygon Hotspot mode. Polygon Hotspot Viewer Mode […]

Add a Polygon Hotspot – Object2VR 4 Documentation

Add a Polygon Hotspot Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity. To add a polygon hotspot: Open the Hotspots List. Click Create Polygon Hotspot. This will add a hotspot to the list and activate Polygon Hotspot Mode in the Viewer. Click Create Polygon Hotspot Draw […]

Polygon Hotspot Properties – Pano2VR 7.1 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Polygon Hotspot Activated Popups – Pano2VR 7.1 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Polygon Hotspot Activated Popups – Object2VR 4 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Polygon Hotspot Properties – Object2VR 4 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Adding User Data – Pano2VR 7.1 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Adding User Data – Object2VR 4 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Master Node – Pano2VR 7.1 Documentation

Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. For instance, you can add user data, a patch, or hotspots and they would appear on all nodes. You can edit the Master Node by going to the Tour menu and choosing, […]

Custom Property – Pano2VR 7.1 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a User Data custom property can provide more information for […]

Custom Property – Object2VR 4 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a Point Hotspot custom property can be used to show […]

Skin Modifiers – Pano2VR 7.1 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]

Skin Modifiers – Object2VR 4 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]