Skin Modifiers – Pano2VR 7.1 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]

Adding Custom Text Fields – Object2VR 4 Documentation

Adding Custom Text Fields Learn how to add more parameters or text fields to User Data and Hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. Click the plus button to add a custom property. A dialog appears where you define the parameters of the custom […]

Adding Custom Text Fields – Pano2VR 7.1 Documentation

Adding Custom Text Fields Learn how to add more parameters or text fields to User Data and Hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. Click the plus button to add a custom property. A dialog appears where you define the parameters of the custom […]

User Data – Object2VR 4 Documentation

User Data Use the User Data panel to add information about an node or image. Object2VR User Data If more editing space is required, click the pencil button to open the Rich Text Editor. If the images have Exif data, then some fields will be occupied with that data. Title Description Author Date and Time […]

User Data – Pano2VR 7.1 Documentation

User Data Use the User Data panel to add information about an node or image. User Data Properties User Data The following text fields are what comprise of User Data. Copy the data to all other nodes by clicking the copy to all nodes button. If more editing space is required, click the pencil button […]

Sources – Object2VR 4 Documentation

Sources In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. None This is the default. When it is chosen, there will be no action. Mouse Click Use this source to trigger an action […]

Image Properties – Pano2VR 7.1 Documentation

Image Properties Use the Image Mode to pin images to the panorama. Using the Image Viewer Mode to add an image will pin the image to the panorama. This will make it distort with the panorama. You have the option to make the image interactive and pop out of its pinned location undistorted for better […]

Sources – Pano2VR 7.1 Documentation

Sources In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. None This is the default. When it is chosen, there will be no action. Mouse Click Use this source to trigger an action […]

Container – Pano2VR 8 Documentation

Container A container is an invisible element that allows you to group elements together in the tree or canvas. Position ID Give the element a unique ID or name. An ID is given automatically and will be numerically ordered when more than one are added. If an ID is already used by another element, a […]

Using the Integrated Web Server – Pano2VR 8 Documentation

Using the Integrated Web Server The integrated web server's default settings are set to be used when viewing the output within an HTML page. It was included to allow local viewing of the web output (something most browsers do not allow for security reasons). When a Web Output is generated, the project’s HTML file will […]

Posting Projects in Social Networks – Pano2VR 8 Documentation

Posting Projects in Social Networks Social networks have requirements for sharing links with images. Learn how to best prepare your project for posting on Facebook and X, formerly known as Twitter. Share a Single Panorama Use the Quick Share Button to quickly share the current node as an image post to Facebook. The Share button […]

Container – Object2VR 4 Documentation

Container A container is an invisible element that allows you to group elements together in the tree or canvas. Position ID Give the element a unique ID or name. An ID is given automatically and will be numerically ordered when more than one are added. If an ID is already used by another element, a […]