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Text Element Properties

This is the documentation for Pano2VR 4. You can find the new documentation for Pano2VR 5 here.

However, this document is still valid for the current version of Object2VR!

When adding text, a text field will appear in the Editor window.

Text Properties

Position[edit]

ID: Give the text element a unique ID or name.

Position: The x and y coordinates for the text element.

Size: Adjust the width and height of the text box.

Appearance[edit]

Scaling: Scales the text element along the x and y axes. Doubling the value on either axis, for instance, will double the size of the element. If a scaling modifier is enabled, this scaling setting is ignored.

Angle: Use this parameter to adjust the angle of the element. It will use the Center grid (above) as its axis. For example, if the center is chosen, it will rotate around its center. If the bottom left corner is selected, the rectangle will rotate around that corner.

Visible: Select or deselect to keep the text box visible or invisible. Visibility or invisibility can be changed and toggled with actions.

Alpha: The transparency of the text box. A setting of 1.000 is opaque. Lowering this number will increase the text box's transparency.

Hand Cursor: Select to have the hand cursor show when the mouse rolls over the text box. This makes it more obvious to the user that the area or text box is interactive.

Rectangle[edit]

Background: Select, Enabled to show the background of the text box.

Border: The border or outline of the text box.

Text[edit]

Text: Add your text for the text box here. HTML tags can be used.

Color: Change the color of the text.

Align: Align the text within the box to the left, right, or center.

Advanced[edit]

Hotspot Proxy ID: Enter the corresponding hotspot ID. The ID should come from the hotspot's ID field in the hotspot editor. Using hotspot proxies gives you the ability to link skin elements to specific hotspots.

Limit Output: This option lets you selectively choose which element should not be used for either the Flash or HTML5 outputs.

Actions[edit]

In order for an object to act as a button, it needs to have a function or action applied to it.

Double-click in the Actions area or hit the plus sign to the right to open the Action Settings.

Action window.png

Action Settings

Depending on which action is chosen, different parameters that are associated with that action will appear. For example, for the pan actions, you can define the pan speed.

Also check out some Actions Examples.

Modifiers[edit]

Adding modifiers allows you to make elements move, scale or rotate when the movie is being is panned, tilted, zoomed or loaded. A good example of a use of a modifier is for a loading bar that scales in relation to how much of the movie has been loaded. (See the skin editor tutorial on building a loading bar for an example on using modifiers.)

Double-click in the Actions area or hit the plus sign to the right to open the Modifier Settings.

Modifiers window.png

Modifier Settings

See also[edit]

Skin Editor
Using the Skin Editor
Adding Hotspots (Pano2VR)
Floating Tooltip
Text Drop Shadow Effect
How to Scale Text
Formatting Text