Polygon Hotspot Properties – Pano2VR 7.1 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Polygon Hotspot Activated Popups – Pano2VR 7.1 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Adding User Data – Pano2VR 8 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Master Node – Pano2VR 8 Documentation

Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. For instance, you can add user data, a patch, or hotspots and they would appear on all nodes. You can edit the Master Node by going to the Tour menu and choosing, […]

Adding User Data – Object2VR 4 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Adding User Data – Pano2VR 7.1 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Master Node – Pano2VR 7.1 Documentation

Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. For instance, you can add user data, a patch, or hotspots and they would appear on all nodes. You can edit the Master Node by going to the Tour menu and choosing, […]

Custom Property – Pano2VR 8 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a User Data custom property can provide more information for […]

Custom Property – Object2VR 4 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a Point Hotspot custom property can be used to show […]

Custom Property – Pano2VR 7.1 Documentation

Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a User Data custom property can provide more information for […]

Skin Modifiers – Pano2VR 8 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]

Skin Modifiers – Object2VR 4 Documentation

Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]