The Workspace – Object2VR 4 Documentation
The Workspace These pages detail the entire workspace and settings. Object2VR’s Main Interface Object2VR’s main workspace features the following: Moveable panels for a customizable workspace An interactive viewer The Skin Editor Gnome Cloud Browser
Creating Popups – Object2VR 4 Documentation
Creating Popups Learn how to create video and image pop-ups and more with hotspots and viewer elements. Image Popup from Feather Orb skin Popups are interactive tools or graphical elements that appear as an overlay over the main content. The benefit of popups is that information can be presented without leaving the current page. In […]
Default View – Pano2VR 7.1 Documentation
Default View The default view is the project's initial opening view or angle. The term default view is used to describe the initial view of a panorama when it’s initially opened.
Object2VR Settings – Object2VR 4 Documentation
Object2VR Settings Customize Object2VR's settings by changing the language, the theme, folder name defaults, and more. Access Object2VR’s settings from the Menubar. Choose File > Settings on Windows and Object2VR > Preferences on macOS. General General Tab Language Choose from the following languages: System Default English German Theme Select a dark or light interface theme […]
Viewing Parameters – Object2VR 4 Documentation
Viewing Parameters The viewing parameters section lets you choose which image will be the first to be viewed and how the object movie will be controlled. Object2VR Viewing Parameters Default View Set the default view. Use the preview window to the right to move the movie to the correct position. The Current column will update […]
Default View – Object2VR 4 Documentation
Default View The default view is the project's initial opening view or angle. The term default view is used to describe the initial view of a object movie when it’s initially opened.
Capture Input – Object2VR 4 Documentation
Capture Input Capture images directly from the camera to Object2VR Studio. The capture feature is found in Object2VR Studio. Open the Capture panel. Make sure all the devices (camera/turntable) are plugged in and powered up. When they’re ready, they will appear in the Devices section. If they do not automatically appear, it could be that […]
View State – Object2VR 4 Documentation
View State A view state is how the object appears at any time. A view state is how the object appears at any time. This state can be changed using alternative views of the object. For example, if an object is an item that is available in multiple colors, a view state could represent an […]
Capture Properties – Object2VR 4 Documentation
Capture Properties Open the Capture Panel to access the capture properties. The capture properties will open in the Properties Panel. Trigger Choose how the camera will be fired. USB/PTP – Over USB. Turntable – Via the turntable. Some turntables can also fire the shutter release. This is useful for when a camera cannot be fired […]
Import Using the Light Table – Object2VR 4 Documentation
Import Using the Light Table Use the Light Table to bring images in the project. Importing via the Light Table is the easiest way to import. However, if you have a large amount of images to import, you may find importing them via Image Sequence easier. Importing a Single Row Image Series A single row […]
Translating Skins – Pano2VR 7.1 Documentation
Translating Skins Learn how to translate the skin in the Skin Editor. Translating the Skin Download and install Poedit. This is the tool we use to create the translations. Open the skin to translate in the Skin Editor. Click on the Generate Translations Template button in the Toolbar. This will automatically create the translation file […]
Create a Multilingual Project – Pano2VR 7.1 Documentation
Create a Multilingual Project Learn how to create multilingual projects with the translation tools. in multiple languages. You can create not only a translated project but a translated skin as well. This means you’ll find two options to translate; one in the project settings and one in the Skin Editor. Once a project and/or skin […]