Camera Points Properties
Map tour nodes to positions in a 3D model and add connecting points for transitions and alignment.
Camera Points are markers placed in the 3D model that represent the camera positions of the tour nodes, or waypoints to define connections between nodes. They let Pano2VR map a panorama node to a specific point and orientation in the model so you can:
- build model-based transitions between nodes,
- create motion paths that follow defined waypoints,
- and align panoramas accurately to the model for seamless navigation.
You can find the Camera Points properties in the properties panel. A selected point will be red. A deselected point will be blue.
ID
This is tour node ID or the ID for the waypoint or cluster point. The waypoint or cluster point ID can be edited.
Type
Tour Node – The camera point is a Tour Node. Waypoint – The camera point is a waypoint. This waypoint will be used when creating transition paths between tour nodes. Cluster Point – The camera point is a cluster point. A cluster point is similar to a waypoint, in that it can be used to connect camera points. Other than a waypoint, it will not influence the motion path, when transitioning between camera points. So if for instance there are 2 camera points (for node1 and node2), and they are connected via a cluster point, the connection will be found, but the motion path will go directly from node1 to node2, ignoring the cluster point.
Lock Camera Point
Lock the camera point to prevent the point from moving.
Position
The position of the camera point at X, Y, and Z.
Rotation
The rotation of the camera point at X, Y, and Z.
Weight
Give a camera point and waypoint weight when moving through a path. The weight will be used when calculating the transition path between two nodes (the distance of a connection going through a camera point will be multiplied by the weight). Pano2VR will search the shortest path for a transition. But sometimes you may prefer a different route for a transition between two nodes. Then you can assign a waypoint in that alternative route a weight lower than 1, to ‘virtually’ make the route shorter.
Move to Camera Point
Click this button to jump to that camera point. Further, the viewer switches to Control Points Mode, so you can start placing control points from that camera point position.
Optimize Camera Point
If you’ve added control points for a certain panorama, click this button to optimize the camera point representing this panorama.