Pano2VR 8 Docs / camera point

camera point

Points in 3D models representing tour node positions (**Tour Node**) or transition connections (**Waypoint**, **Cluster Point**). Pano2VR finds shortest paths through connections or flies directly if unconnected.

Camera Points make up a graph of points with connections between them, so that Pano2VR can automatically find a path from one tour node to another along which to move the camera when transitioning between tour nodes.

  • Tour Node – This camera point is used to align the model with the panoramas, represented by a camera in the Viewer

  • Waypoint – A waypoint lets you define multi-segmented paths between camera points, represented by a little sphere

  • Cluster Point – Can be used to group other camera points that should use a common motion path,represented by an octahedron in the viewer

  • Target Camera – Used to create target views within a model

  • Default View – Use to create motion paths to and from the model’s default view

Camera Points of type Cluster Point (represented by an octahedron in the viewer) are similar to waypoints. However, cluster points are used only for connections and do not affect the camera’s motion path.

They can be used to build clusters of camera points that share similar routes, without connecting every camera point to all routes.

Imagine a room with several tour node camera points and waypoints in the doors connecting to other areas. Place one cluster point inside the room, connect all tour node camera points to it, and connect the cluster point to each waypoint. This way, Pano2VR recognizes that each tour node is connected to each waypoint and transitions directly from the tour node to the waypoint, using the cluster point only for connections.

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Last modified: Mar 18, 2026