Pano2VR 8 Docs / Texture Size

Texture Size

The pixel dimensions of an image used as a material on a 3D model; affects quality, memory and performance.

Texture Size

The resolution (width and height) of the image mapped onto a 3D model, measured in pixels. Higher texture sizes (e.g., 2048ร—2048) result in sharper, more detailed surfaces, while lower sizes (e.g., 512ร—512) appear blurrier but improve software performance.

Why it Matters

Larger textures increase visual detail but consume more GPU memory, increase load times, and can reduce runtime performance, especially on mobile devices.

Typical values

  • 4096 (4K) โ€” high-detail desktop usage
  • 2048 (2K) โ€” balanced quality/performance
  • 1024 (1K) and 512 โ€” mobile or distant/detail-reduced objects

Best practices

  • Use the smallest texture size that preserves required detail
  • Provide separate desktop/mobile maxima (e.g., Desktop Max Texture, Mobile Max Texture) and Generate optimized variants at export with
  • Compress textures (appropriate format) and enable mipmaps to reduce memory and improve scaling.
  • Bake detail into normal/roughness maps when possible to avoid oversized albedo textures.

See also

Last modified: Jan 22, 2026