3D Model Properties
Shows the model's file location, lets you set a background image, and adjust the model's position.
Input
3D Model
File – The 3D model’s file path. Drag the model here to add it to the project. Use the blue folder icon to navigate to the file to add a new model.
Preview Image
File – The preview image file for the model. This will be used as the thumbnail image in menus in the skin, etc. If no image is provided here, the low-res image from the Tour Browser will be used instead, which is the default view of the model node. But if you want a view that is different from the default view, or just any graphic, you can pick an image here. And with the camera button on the right, you can take a screen capture from the current view of the model in the Main Viewer.
Background Image
Type – You can either let Pano2VR figure out which type of image is being imported by choosing Auto, or you can select an image type from the menu:
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Auto – Auto will determine the type of image automatically and is the default setting.
File – Either enter the file path to the image to be imported or simply click the folder icon to navigate to and open the image. You can also drag the image to File to open the image.
Convert Input
The convert image settings here is identical to those found in Panorama settings.
Hide in Node List
Select Hide in Node List if you do not want the model to be visible in the node menu on output. For instnace if the model is only used for panorama transition and not meant to be viewed on its own.
3D Model
Position – The 3D model’s location in 3D space, defined by its X, Y, and Z coordinates.
Rotation – The 3D model’s orientation in 3D space, defined by its rotation angles around the X, Y, and Z axes.
Scale – The size of the 3D model relative to its original dimensions.
Units/Meter – The conversion factor between the model’s units and real-world meters. Every 3D Software may have different units, so a unit in the model may represent a meter, a centimeter, … Pano2VR needs that information, to set an accurate walking height, walking speed, etc., so you can provide that information here. If you are not sure what this value would be, you can use the Measuring Tool (the ruler button to the right) to set this value accurately after importing the model: Press the button to put the Main Viewer in Measuring Mode. Now find a feature in the model that you know, or can guess, the dimensions of, like the opening of a door or some specific wall. Now double-click one end of that feature, a green dot will appear and a line will follow your mouse cursor. Double click the other end of that feature. Now you can enter the length of that distance, and Pano2VR will calculate the Units/Meter value for you.
Use model textures in transitions – When enabled (default), transitions between panoramas will use the model’s own textures. If disabled, only the model geometry is used, and the panorama textures are mapped onto it during transitions.
Choose the option that best matches your project:
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If your model is high quality and its textures closely match the panoramas, using model textures will produce seamless transitions.
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If the model’s textures differ from the panoramas (in lighting, color, or due to changes between capture times), using panorama textures may provide a more consistent appearance during transitions.
Load model on start – Select to have the model node loaded when the project starts. This will prevent any delay when transitioning between nodes when the model is used for transitions.
Reveal – (only available for Gaussian Splats) This gives you the option to instantly show the Gaussian Splat in the output, or make it spread from the center outwards. For the ‘Spread’ option, you can also specify a speed.
Tags – Here you can specify a tag (or tags) for that model. These tags are assigned to all nodes that have a camera point in that model. This can be useful to for instance filter the Tour Browser, to only show nodes that already have (or not have) a camera in a specific model, or the tags can also be used in the Skin Editor.
Background Sound
The background sound properties are identical to the panorama’s properties.