Creating and Using Components – Pano2VR 7.1 Documentation
Creating and Using Components Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused. Components Toolbox Understanding the Components Toolbox The Components Toolbox is a feature in Pano2VR that allows you to store skin elements for reuse or sharing across different projects. It […]
Search in the Skin Editor – Pano2VR 8 Documentation
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]
Web Output Properties – Object2VR 4 Documentation
Web Output Properties The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings. When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output will open in […]
Search in the Skin Editor – Object2VR 4 Documentation
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]
Web Output Properties – Pano2VR 7.1 Documentation
Web Output Properties The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings. Pano2VR Web Output When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output […]
Search in the Skin Editor – Pano2VR 7.1 Documentation
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]
Skin Editor Tree – Pano2VR 8 Documentation
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]
Skin Editor Menu Bar – Pano2VR 8 Documentation
Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]
Node Image – Pano2VR 8 Documentation
Node Image Use the Node Image Element to easily add thumbnail images from the current tour. This is especially useful for creating galleries or buttons from the images. Use this in conjunction with the Cloner to build a tour menu or gallery. Click in the canvas to add an image. A placeholder will appear. Go […]
Skin Editor Tree – Object2VR 4 Documentation
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]
Skin Editor Menu Bar – Object2VR 4 Documentation
Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]
Skin Editor Tree – Pano2VR 7.1 Documentation
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]