Convert Images – Object2VR 4 Documentation

Convert Images Use the Convert option to quickly create a new project using your newly processed images. Convert Input Select the image format from the Format menu. If you’ve chosen JPEG, choose the JPEG quality with Image Quality. Determine the naming convention or Pattern of the files. (See: Image Sequence Pattern) Tell Object2VR where to […]

Project Properties – Object2VR 4 Documentation

Project Properties The Project Properties contain settings for the entire project. Object2VR Project Properties Project Dimensions Set up the number of columns, rows and states the project has. Columns – Enter the amount of columns the image series makes up. Columns are the number of images taken around the object. Rows – Enter the number […]

Add a Floor Plan – Pano2VR 7.1 Documentation

Add a Floor Plan Learn how to add a floor plan to a tour. The easiest way to add a Floor Plan to your project is to add it to the Tour Map and use a built-in skin. All built-in skins support Floor Plans. If not using the built-in skins, Floor Plans can be added […]

Add a Polygon Hotspot – Pano2VR 7.1 Documentation

Add a Polygon Hotspot Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity. https://vimeo.com/303056604 To add a polygon hotspot: In the Viewer, open the Viewer Modes and select the Polygon Hotspot mode. Or use the keyboard shortcut, O, to activate Polygon Hotspot mode. Polygon Hotspot Viewer Mode […]

Add a Polygon Hotspot – Object2VR 4 Documentation

Add a Polygon Hotspot Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity. To add a polygon hotspot: Open the Hotspots List. Click Create Polygon Hotspot. This will add a hotspot to the list and activate Polygon Hotspot Mode in the Viewer. Click Create Polygon Hotspot Draw […]

Polygon Hotspot Properties – Pano2VR 7.1 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Polygon Hotspot Activated Popups – Pano2VR 7.1 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Polygon Hotspot Activated Popups – Object2VR 4 Documentation

Polygon Hotspot Activated Popups Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor. What if you want to use a polygon hotspot to open a popup? Well, you have to connect that polygon hotspot to the skin somehow because the polygon hotspots don’t have an equivalent to […]

Polygon Hotspot Properties – Object2VR 4 Documentation

Polygon Hotspot Properties Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected. The hotspot properties are found in the Properties Panel and will appear once a hotspot is added or selected. Other settings, like hiding the hotspots, are found in the […]

Adding User Data – Pano2VR 7.1 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Adding User Data – Object2VR 4 Documentation

Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]

Master Node – Pano2VR 7.1 Documentation

Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. For instance, you can add user data, a patch, or hotspots and they would appear on all nodes. You can edit the Master Node by going to the Tour menu and choosing, […]