Keyboard Shortcuts – Pano2VR 8 Documentation

Keyboard Shortcuts A list of all keyboard shortcuts found in the main project window and the Skin Editor. Below are all the default keyboard shortcuts. They can be customized in the settings. Main Window Description macOS Windows New Project ⌘N Ctrl+N New Window ⌥⌘N Open Project ⌘O Ctrl+O Save Project ⌘S Ctrl+S Save Project As […]

Panorama Node Properties – Pano2VR 8 Documentation

Panorama Node Properties The Panorama Properties provides the current node's file location, is where a panorama can be converted and leveled, and where background sound is added. Panorama Properties Input Input Image Type – You can either let Pano2VR figure out which type of image is being imported by choosing Auto, or you can select […]

3D Model Properties – Pano2VR 8 Documentation

3D Model Properties Shows the model's file location, lets you set a background image, and adjust the model's position. Input 3D Model File – The 3D model’s file path. Drag the model here to add it to the project. Use the blue folder icon to navigate to the file to add a new model. ★ […]

Creating Model Transitions – Pano2VR 8 Documentation

Creating Model Transitions Learn how to use a 3D model to create seamless transitions between tour nodes. To use the 3D model for transitions, the model needs to be mapped to the tour nodes. For this, you need to establish camera positions. If you don’t have camera position data, you can use control points to […]

Add a 3D model or Dollhouse to a Tour – Pano2VR 8 Documentation

Add a 3D model or Dollhouse to a Tour Learn how to add a 3D model to a virtual tour. Works for larger landscapes, dollhouse views, or any other type of 3D model. Tour with 3D model in Viewer This workflow explains how to add a 3D model to your virtual tour. While often used […]

Using Custom Properties – Pano2VR 8 Documentation

Using Custom Properties Learn how to create and use custom properties (extra data fields) to add your own information to nodes and hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. A Custom Property is a field you create yourself to store extra information about a […]

Point Hotspot Properties – Pano2VR 8 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

User Data – Pano2VR 8 Documentation

User Data Use the User Data panel to add information about an node or image. User Data Properties User Data The following text fields are what comprise of User Data. Copy the data to all other nodes by clicking the copy to all nodes button. If more editing space is required, click the pencil button […]

Code Element – Pano2VR 8 Documentation

Code Element The code element is used to apply Javascript to the skin. The code element is used to add custom JavaScript and CSS to your skin. When you add scripts with custom properties, those properties appear as parameters in the interface. The code element itself can also be saved as a reusable component. Code […]

Logic Block Triggers – Pano2VR 8 Documentation

Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width of the player. Player Height The trigger is based on the height of the player. Player Aspect Ratio The trigger is based on the player’s aspect ratio. This is helpful […]

Using Regular Expressions – Pano2VR 8 Documentation

Using Regular Expressions Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up thumbnails or any other multiple element project. Learn how to address multiple elements using the following example. You’ll add four Rectangles to the skin and you’ll add regular expressions to […]

Gaussian Splat – Pano2VR 8 Documentation

Gaussian Splat A Gaussian Splat is a 3D rendering technique that uses point clouds and Gaussian functions to create smooth, photorealistic surfaces. A Gaussian Splat is a method for displaying 3D scenes using point clouds, where each point is rendered as a small, smooth blob (splat) based on a Gaussian function. This technique allows for […]