Capture Input – Object2VR 4 Documentation
Capture Input Capture images directly from the camera to Object2VR Studio. The capture feature is found in Object2VR Studio. Open the Capture panel. Make sure all the devices (camera/turntable) are plugged in and powered up. When they’re ready, they will appear in the Devices section. If they do not automatically appear, it could be that […]
Target Camera – Pano2VR 8 Documentation
Target Camera A camera point you can move to from a panorama node; represents a chosen camera position and orientation in the 3D model. A Target Camera is unlike other Camera Points in that it stores not just a position but also viewing direction, field of view, and camera mode. It can be used as […]
Viewer – Pano2VR 8 Documentation
Viewer The center of Pano2VR contains the interactive panorama. Here you can view and interact with the panorama and use the Viewer Modes to add patches, hotspots, sounds, images, videos, and lens flares. Pano2VR’s Viewer Viewer Modes The Viewer Modes The Viewer Modes is where you add pinned elements to your panorama. Pinned elements are […]
Menu Bar – Pano2VR 8 Documentation
Menu Bar In the menu bar, you'll find more tools and shortcuts. The menu bar also changes for the Skin Editor. File File Menu New Project – Opens a new project window. If a project window is already open and not saved, you’ll be prompted to save the project. That project will close before opening […]
List of Placeholders – Object2VR 4 Documentation
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]
List of Placeholders – Pano2VR 7.1 Documentation
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]
Camera Points Properties – Pano2VR 8 Documentation
Camera Points Properties Map tour nodes to positions in a 3D model and add connecting points for transitions and alignment. Camera Points are markers placed in the 3D model that represent the camera positions of the tour nodes, or waypoints to define connections between nodes. They let Pano2VR map a panorama node to a specific […]
Actions – Pano2VR 8 Documentation
Actions Actions or a set of directions can be applied to any element added to the skin to create interactivity. Panorama Movement Pan This action is commonly used on buttons that have an arrow indicating left or right. Applying this action to an interactive button or image will cause the panorama to rotate to the […]
Web Output Properties – Pano2VR 8 Documentation
Web Output Properties Choose a skin and output location in the Output Panel. Set player-based parameters such as the context menu, HTML file, and multiresolution settings in the Properties Panel. Web Output When the Web output is selected from the list of output options, the following settings will be visible. More properties for the web […]
Logic Block Triggers – Pano2VR 8 Documentation
Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width of the player. Player Height The trigger is based on the height of the player. Player Aspect Ratio The trigger is based on the player’s aspect ratio. This is helpful […]
Working with 3D Models – Pano2VR 8 Documentation
Working with 3D Models Learn how to add and work with 3D models. Virtual Tour with 3D Model 3D models can be integrated into virtual tours to provide context, orientation, and visual detail. They are commonly used to show floor plans, dollhouse views, cutaway models, or to show detail of any 3 dimensional object. In […]
Texture Size – Pano2VR 8 Documentation
Texture Size The pixel dimensions of an image used as a material on a 3D model; affects quality, memory and performance. Texture Size The resolution (width and height) of the image mapped onto a 3D model, measured in pixels. Higher texture sizes (e.g., 2048×2048) result in sharper, more detailed surfaces, while lower sizes (e.g., 512×512) […]