Upload to Gnome Cloud – Pano2VR 7.1 Documentation

Upload to Gnome Cloud Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output. https://vimeo.com/761511322 Log in and Subscribe to Gnome Cloud Those who have a Version 7 license are granted a 90-day trial that can be started at any […]

Upload to Gnome Cloud – Object2VR 4 Documentation

Upload to Gnome Cloud Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output. https://vimeo.com/761511322 Log in and Subscribe to Gnome Cloud Those who have a Version 4 license are granted a 90-day trial that can be started at any […]

Point Hotspot Properties – Pano2VR 7.1 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

Point Hotspot Properties – Object2VR 4 Documentation

Point Hotspot Properties Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots. The hotspot properties are in the Properties Panel and appears once a hotspot is added or selected. ID The ID of the Point Hotspot. You’ll find this ID […]

Filtering Images – Pano2VR 7.1 Documentation

Filtering Images Nodes in the Tour Browser can be filtered by tag, text, and distance. Filter by Tag Tags are added to nodes in the Tour Browser automatically (auto tags) or by the user. Both user-defined and auto tags will be listed in the Filter menu. Click the Filter type button. Choose Tags. Filter by […]

Embedding Fonts – Pano2VR 7.1 Documentation

Embedding Fonts Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts. In this example, Google Fonts are used. However, you can use any font available to you. For example, you may find fonts on Font Squirrel. We’re using the […]

Embedding Fonts – Object2VR 4 Documentation

Embedding Fonts Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts. In this example, Google Fonts are used. However, you can use any font available to you. For example, you may find fonts on Font Squirrel. We’re using the […]

Creating and Using Components – Pano2VR 7.1 Documentation

Creating and Using Components Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused. Components Toolbox Understanding the Components Toolbox The Components Toolbox is a feature in Pano2VR that allows you to store skin elements for reuse or sharing across different projects. It […]

Creating and Using Components – Object2VR 4 Documentation

Creating and Using Components Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused. Components Toolbox Understanding the Components Toolbox The Components Toolbox is a feature in Pano2VR that allows you to store skin elements for reuse or sharing across different projects. It […]

Web Output Properties – Pano2VR 7.1 Documentation

Web Output Properties The Web Output Properties open in the Properties panel. This is where set player-based parameters like the context menu, HTML file, and hotspot settings. Pano2VR Web Output When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output will open […]

Search in the Skin Editor – Pano2VR 7.1 Documentation

Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]

Web Output Properties – Object2VR 4 Documentation

Web Output Properties The Web Output Properties open in the Properties panel. This is where set player-based parameters like the context menu, HTML file, and hotspot settings. When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output will open in the properties […]

Search in the Skin Editor – Object2VR 4 Documentation

Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]

Skin Editor Tree – Pano2VR 7.1 Documentation

Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]

Skin Editor Menu Bar – Pano2VR 7.1 Documentation

Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]

Node Image – Pano2VR 7.1 Documentation

Node Image Use the Node Image Element to easily add thumbnail images from the current tour. This is especially useful for creating galleries or buttons from the images. Use this in conjunction with the Cloner to build a tour menu or gallery. Click in the canvas to add an image. A placeholder will appear. Go […]

Skin Editor Tree – Object2VR 4 Documentation

Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]

Skin Editor Menu Bar – Object2VR 4 Documentation

Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]

List of Placeholders – Object2VR 4 Documentation

List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]

HTML Template – Object2VR 4 Documentation

HTML Template Use the Garden Gnome Template files as a basis for the HTML output. The templates use ECMAScript scripting language (JavaScript is also based on ECMAScript so they use the same syntax) as defined in standard ECMA-262. You can find a list of predefined objects in Qt’s ECMAScript Reference. The processing is similar to […]