Gaussian Splat
A Gaussian Splat is a 3D rendering technique that uses point clouds and Gaussian functions to create smooth, photorealistic surfaces.
A Gaussian Splat is a method for displaying 3D scenes using point clouds, where each point is rendered as a small, smooth blob (splat) based on a Gaussian function. This technique allows for fast, photorealistic rendering of complex environments without traditional mesh geometry.
In Pano2VR, a node with a Gaussian Splat model provides an immersive experience by visualizing real-world spaces or objects captured with 3D scanning or photogrammetry, offering smooth transitions and realistic details.