Web Output Properties – Object2VR 4 Documentation
Web Output Properties The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings. When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output will open in […]
Search in the Skin Editor – Object2VR 4 Documentation
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]
Web Output Properties – Pano2VR 7.1 Documentation
Web Output Properties The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings. Pano2VR Web Output When the Web output is selected from the list of formats, the following settings will be visible. More properties for the web output […]
Search in the Skin Editor – Pano2VR 7.1 Documentation
Search in the Skin Editor Use the Search tool in the Skin Editor to find elements and variables. When you have a complicated skin with many elements and variables, it’s useful to have a way to search through all the skin elements and variables. Not only can you search for the usage of elements and […]
Skin Editor Tree – Object2VR 4 Documentation
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]
Skin Editor Menu Bar – Object2VR 4 Documentation
Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]
Skin Editor Tree – Pano2VR 7.1 Documentation
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most […]
Skin Editor Menu Bar – Pano2VR 7.1 Documentation
Skin Editor Menu Bar The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only. File New – Opens a new skin document and will close any previously opened skin […]
Node Image – Pano2VR 7.1 Documentation
Node Image Use the Node Image Element to easily add thumbnail images from the current tour. This is especially useful for creating galleries or buttons from the images. Use this in conjunction with the Cloner to build a tour menu or gallery. Click in the canvas to add an image. A placeholder will appear. Go […]
List of Placeholders – Object2VR 4 Documentation
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]
HTML Template – Object2VR 4 Documentation
HTML Template Use the Garden Gnome Template files as a basis for the HTML output. The templates use ECMAScript scripting language (JavaScript is also based on ECMAScript so they use the same syntax) as defined in standard ECMA-262. You can find a list of predefined objects in Qt’s ECMAScript Reference. The processing is similar to […]
List of Placeholders – Pano2VR 7.1 Documentation
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the content they represent. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while $(ut) will display […]