Adding User Data – Object2VR 4 Documentation
Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]
Adding User Data – Pano2VR 7.1 Documentation
Adding User Data Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template. User Data is also known as metadata. It’s used to provide information about the current image or node. When building skin […]
Master Node – Pano2VR 7.1 Documentation
Master Node The master node acts like a template node in which data and elements are applied to all nodes in a tour. For instance, you can add user data, a patch, or hotspots and they would appear on all nodes. You can edit the Master Node by going to the Tour menu and choosing, […]
Custom Property – Object2VR 4 Documentation
Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a Point Hotspot custom property can be used to show […]
Custom Property – Pano2VR 7.1 Documentation
Custom Property Custom properties provide extra text input fields or properties that can be targeted by the skin. If a project requires more User Data fields, or more Hotspot properties, then use custom properties. Custom Properties will appear in the skin as variables. For example, a User Data custom property can provide more information for […]
Skin Modifiers – Object2VR 4 Documentation
Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]
Skin Modifiers – Pano2VR 7.1 Documentation
Skin Modifiers Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings. Modifier Settings Double-click in the Modifiers area or hit the plus sign to the right to open the Modifier Settings. Modifier Settings Target […]
Adding Custom Text Fields – Object2VR 4 Documentation
Adding Custom Text Fields Learn how to add more parameters or text fields to User Data and Hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. Click the plus button to add a custom property. A dialog appears where you define the parameters of the custom […]
Adding Custom Text Fields – Pano2VR 7.1 Documentation
Adding Custom Text Fields Learn how to add more parameters or text fields to User Data and Hotspots. If the project requires more user data fields or parameters for hotspots, you can add them here. Click the plus button to add a custom property. A dialog appears where you define the parameters of the custom […]
User Data – Object2VR 4 Documentation
User Data Use the User Data panel to add information about an node or image. Object2VR User Data If more editing space is required, click the pencil button to open the Rich Text Editor. If the images have Exif data, then some fields will be occupied with that data. Title Description Author Date and Time […]
User Data – Pano2VR 7.1 Documentation
User Data Use the User Data panel to add information about an node or image. User Data Properties User Data The following text fields are what comprise of User Data. Copy the data to all other nodes by clicking the copy to all nodes button. If more editing space is required, click the pencil button […]
Sources – Object2VR 4 Documentation
Sources In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions. None This is the default. When it is chosen, there will be no action. Mouse Click Use this source to trigger an action […]