SVG – Object2VR 4 Documentation

SVG Scalable Vector Graphics are an XML based 2D vector graphics format used in Pano2VR as skin elements. Scalable Vector Graphics are an XML based 2D vector graphics format. SVGs are commonly used as buttons in a skin. All ([built-in skins])../../workspace/skin-editor/_index.md#built-in-skins)) use SVGs for their buttons. Common Issue One of the most common problems is […]

SVG – Pano2VR 7.1 Documentation

SVG Scalable Vector Graphics are an XML based 2D vector graphics format used in Pano2VR as skin elements. Scalable Vector Graphics are an XML based 2D vector graphics format. SVGs are commonly used as buttons in a skin. All ([built-in skins])../../workspace/skin-editor/_index.md#built-in-skins)) use SVGs for their buttons. Common Issue One of the most common problems is […]

Connecting Polygon Hotspots to the Skin – Pano2VR 7.1 Documentation

Connecting Polygon Hotspots to the Skin Polygon Hotspots don’t connect directly to the skin, like point hotspots with the hotspot template. But, they can be connected using the Hotspot Proxy ID. Learn how to how to toggle the color of multiple polygon hotspots when a mouse enters it. Create the Polygon Hotspots Draw three polygon […]

Connecting Polygon Hotspots to the Skin – Object2VR 4 Documentation

Connecting Polygon Hotspots to the Skin Polygon Hotspots don’t connect directly to the skin, like point hotspots with the hotspot template. But, they can be connected using the Hotspot Proxy ID. Learn how to how to toggle the color of multiple polygon hotspots when a mouse enters it. Create the Polygon Hotspots Draw three polygon […]

Linking Polygon Hotspots to Nodes – Pano2VR 7.1 Documentation

Linking Polygon Hotspots to Nodes Learn how to use Polygon Hotspots to link nodes. Change the Viewer mode to Polygon Hotspot. Draw the hotspot. In the hotspot properties, choose Tour Node for the Type. (Optional) Add a Title. You can provide a custom title or use the title from the connecting node’s User Data. This […]

Creating a Desktop Application – Pano2VR 7.1 Documentation

Creating a Desktop Application Here’s a tip that helps tremendously with these situations. It utilizes a JavaScript platform, called NW.js and just using a bit of code, you can turn your project into a stand-alone player that will work on all system platforms. Don’t worry, it’s painless. Windows Output your web project. Download the tool […]

Strip – Pano2VR 7.1 Documentation

Strip The strip is an image type in which the cube faces are arranged in a horizontal or vertical strip. The strip is an image type in which the cube faces are arranged in a horizontal or vertical strip. An image that is a strip can be loaded into Pano2VR and any type of image […]

Viewer Settings – Pano2VR 7.1 Documentation

Viewer Settings The Viewer Settings show viewing options for the Viewer. Viewer Settings The viewer settings will open at the bottom edge of the Viewer. The settings from left to right: Compass – Toggles a compass overlay in the Viewer. Center marker – Toggles vertical and horizontal center lines that help you to straighten panoramas […]

Skin – Object2VR 4 Documentation

Skin A skin is a collection of text and graphical elements overlaid on the image. A skin is a collection of text and graphical elements overlaid on the image (or surrounding the image). A controller skin, for example, includes graphical elements that allow you to manually control the outputted project. The skin will be saved […]

Hotspot – Object2VR 4 Documentation

Hotspot Hotspots are definable, interactive areas within the panorama. Hotspots are definable, interactive areas within the panorama. When the user’s mouse rolls or hovers over these hotspots, the user is presented with a clickable area of the image that may link to a webpage, image, movie, or anything else that can be hyperlinked. Hotspots can […]

Ghost Hotpspots – Object2VR 4 Documentation

Ghost Hotpspots A ghost hotspot is a hotspot that is not yet activated in Pano2VR. A ghost hotspot is a hotspot that is not yet activated in Pano2VR. The ghost hotspot acts like a placeholder in that it shows where all panoramas are located in reference to the current panorama; it will only appear if […]

Skin – Pano2VR 7.1 Documentation

Skin A skin is a collection of text and graphical elements overlaid on the image. A skin is a collection of text and graphical elements overlaid on the image (or surrounding the image). A controller skin, for example, includes graphical elements that allow you to manually control the outputted project. The skin will be saved […]

Node Markers – Pano2VR 7.1 Documentation

Node Markers Node Markers are used to show elements depending on the currently active node in a virtual tour. Node Markers are activated by the current panorama, or node, in a virtual tour. They can also be used to activate or deactivate other media within the tour through the use of tags. See also… Skin […]

Keyframe – Pano2VR 7.1 Documentation

Keyframe A keyframe is used in the Animation Editor and is a point on a timeline that is assigned a specific value. A keyframe is a point on a timeline that is assigned a specific value. When two keyframes are added in succession with two different values, a transition or animation will occur. See also… […]

Hotspot – Pano2VR 7.1 Documentation

Hotspot Hotspots are definable, interactive areas within the panorama. Hotspots are definable, interactive areas within the panorama. When the user’s mouse rolls or hovers over these hotspots, the user is presented with a clickable area of the image that may link to a webpage, image, movie, or anything else that can be hyperlinked. Hotspots can […]

Ghost Hotspots – Pano2VR 7.1 Documentation

Ghost Hotspots A ghost hotspot is a hotspot that is not yet activated in Pano2VR. A ghost hotspot is a hotspot that is not yet activated in Pano2VR. The ghost hotspot acts like a placeholder in that it shows where all panoramas are located in reference to the current panorama; it will only appear if […]

Editing Keyframes – Pano2VR 7.1 Documentation

Editing Keyframes Keyframes are used to control or animate the difference between two values on a timeline. In the Animation Editor, you can add keyframe values to Pan, Tilt, Field of View, Projections and Variables. There are 2 ways of creating keyframes to choose from: Keyframes and Magic Keyframes. Move, Select, Copy, Stretch and Delete […]

Placeholder – Object2VR 4 Documentation

Placeholder A placeholder represents a value for content that will be filled in later. A placeholder is like a shortcut for using data or text from other sections of the software. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while […]

Placeholder – Pano2VR 7.1 Documentation

Placeholder A placeholder represents a value for content that will be filled in later. A placeholder is like a shortcut for using data or text from other sections of the software. For example, a text box in the skin may contain $(p) which will display the percentage of how much the image has loaded, while […]

Maps and Floor Plans – Pano2VR 7.1 Documentation

Maps and Floor Plans Learn how to add maps and floor plans to tours. Interactive maps and floor plans are useful additions to tours. Pano2VR provides the ability to use custom map tiles (like Mapbox and OpenStreetMaps), Google Maps, Floor Plans, and images as maps. Maps are initially added in the Tour Map and then […]