Scale an Element Based on Player Width – Pano2VR 7
Scale an Element Based on Player Width You can use logic blocks to create a responsive skin (where the skin elements scale to the player's
Scale an Element Based on Player Width You can use logic blocks to create a responsive skin (where the skin elements scale to the player's
Hide Elements When Player is Active Learn to use a logic block to hide elements when the player is active (when interacting with the panorama
Skin Actions Examples Here you'll find a few examples of common actions. You can assign actions to any element in the skin editor. All examples
Timer Element The timer is a container that is useful for timing actions in the skin. For example, you can use a timer to hide