Skip to main content

Object2VR Tutorials

Below is a list of numerous video tutorials intended to help you get the most out of Object2VR.

All tutorials are recorded on MacOSX but the functions work the same way on Windows and Linux. Only the interface looks a little bit different.

The Basics[edit]

Getting Started
O01 get start thumb.jpg
A quick introduction to Object2VR 2.0.
Multiresolution
O02 multires thumb.jpg
In this tutorial, learn how to add multiple levels of resolution to an object movie using Object2VR's multiresolution feature.
Adding Hotspots
O03 area hotspots thumb.jpg
Hotspots are definable areas of interaction within the object movie.
View States
O04 viewstates thumb.jpg
View states can be defined as alternative views of an object and this tutorial will show you how to build them into your project.

Skin Editor[edit]

Welcome
Thumb 1 0 Using.png
This is a short introduction to the series of smaller tutorials that will introduce you to the Skin Editor found in both Pano2VR and Object2VR.
Introduction to the Interface
Thumb 2 0.png
The interface has three main parts: the Tree, Editor and Properties. The tree is your browser and organizer for elements, the editor is your workspace or canvas, and the properties is where you edit the elements.
The Tree
Thumb 2 1 The Tree2.png
The tree is where the skin elements are organized and layered.
The Editor
Thumb 2 2 The Editor.png
Here you can change the attributes, and actions and convert images to buttons.
The Properties
Thumb 2 3 Properties.png
Here you can change the attributes, and actions and convert images to buttons.
The Toolbar and Menu bar
Thumb 2 4 The Toolbar and Menu Bar.png
The toolbar hold all the available tools for creating your skin. The menu bar includes some features not found anywhere else, like showing guides.
The Basic Workflow
Thumb 3 0.png
The skin editor is a powerful tool and there are many ways to work and create within it. The following tutorials will show you the basic workflows for editing and creating skins.
Edit an Existing Skin
Thumb 3 1 Edit an Existing Skin.png
The most basic workflow is to simply choose a default skin from the list in both the Flash and HTML5 outputs and to edit it to your needs.
Add a Clickable Logo
Thumb 3 2 Add a Clickable Logo.png
For some projects, only a simple logo or simple interactive image is needed. In this tutorial we add a logo and link it to a website.
Create a Custom Controller
Thumb 3 3 Create a Custom Controller.png
On-screen controls let the user move the panorama or object movie with out clicking within the image. A controller can be complex or simple, depending on the project’s needs. In this tutorial we’ll build a simple one from scratch.
Build a Simple Loading Bar
Thumb 3 4 Building a Loading Bar.png
Loading bars are a way to let the user know that the panorama or object is loading.
Add Sounds to Buttons
Thumb 3 5 Add Button Sounds.png
In this tutorial, we add sounds to buttons to help give user feedback to the controller.

Advanced[edit]

Image Capturing
Img cap thumb.png
Learn how to capture images for your object VR movie with Object2VR Studio. You'll learn the basic workflow for controlling both your turntable and camera to easily capture and ingest images.
Image Processing
Thumb img proc.png
Learn to use the Image Processing tool in Object2VR. Once you have all your images for your object movie, you can immediately start editing the images without leaving Object2VR.