Skip to main content

How to enable WebGL

Newer devices have WebGL already enabled. Some older devices may not have it enabled by default but it may be possible to force the browser to use WebGL.

Mac OS X[edit]

Safari[edit]

  1. Enable the Develop menu, by going to Preferences > Advanced > Select, Show Develop menu in menu bar.
  2. Under Develop menu, select Enable WebGL.

Chrome[edit]

Information coming soon.

Firefox[edit]

Information coming soon.

Opera[edit]

Information coming soon.

Windows[edit]

Firefox[edit]

  1. Go to this URL: About:config
  2. Select, I promise to be careful
  3. Search for webGL
  4. Set Webgl.force-enabled to true

Internet Explorer[edit]

Only IE11 supports WebGL and it cannot be enabled if the project does not work.

Apple iOS[edit]

Safari[edit]

Enabled by default.

Chrome[edit]

Information coming soon.

Android[edit]

Chrome[edit]

Required for Samsung Galaxy S and Asus Transformer Prime both running the latest version of Chrome (v32).

  1. Go to this URL: chrome://flags.
  2. Enable, Override software rendering list.

Browser[edit]

If Browser does not work, it's most likely no setting is going to make it work, but check the following, anyway. (Better off using a different browser.)

  1. Go to this URL: About:debug
  2. Go to Options > Settings > Debug
    ◊ TIP: What do these Settings do
  3. Select, Enable OpenGL Rendering

Firefox[edit]

  1. Go to this URL: About:config
  2. Search for webGL
  3. Set, Webgl.force-enabled to false

See also[edit]

WebGL