Move to view

Q&A about the latest versions
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frodo
Posts: 224
Joined: Wed Oct 15, 2008 2:52 pm

Hi!

I´m trying to create a skin in which with a button (or more) I indicate the “Move to View” action. As Hopki showed us more then once, the action added to the button has to be “Move to View” under “Mouse click”. I followed those indications but an error message regarding the “actionscript” shows up. Anything regarding actionscript or whatsoever is not something I understand so far. The important thing is that it does not work.
Anybody knows why?

What works is the action “Move to default view”.

I have done it before and it worked, but now even using the same project and skin with its settings it does not work. :?:
Maybe it has something to do with the last update. :!:

Who knows?

Thanks and regards,
Martin
frodo
Posts: 224
Joined: Wed Oct 15, 2008 2:52 pm

Hi!

Going thru different settings to test why happens what happens...

...when creating besides the .swf file a html file, the error window did not show up, but neither did the "Move to View" action work. :(

Martin
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Hopki
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HI Martin,
In the move to view action enter: 5// 5 being the image you want to go to.
Hopki :)
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frodo
Posts: 224
Joined: Wed Oct 15, 2008 2:52 pm

Hi, Hopki!
I was almost sure that the helpfull answer would come from you. :D
Thanks for that. That workaround is new. Right? In the former versions that was not necessary.

Regards, Martin
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Hopki
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Hi Martin
The target input box is looking for Pan, Tilt and FoV, in a panorama, the information would be set as follows, 150/0/70. So pan to 150°, no tilt, and FoV=70 which is default, of course these are just values pulled out of the air.

So the software is looking for the / after the pan value, and as there is thee lots of values, you need, // after your pan, image number.

Sort of made sense to me, perhaps I need to get out more. :lol:
Hopki :)
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frodo
Posts: 224
Joined: Wed Oct 15, 2008 2:52 pm

Hi!
Yes you´re right, it sounds logical, but in earlier versions of O2VR these was not necessary. Now I have an issue with the screen tint, which works in a very strange way, depending the settings. I play a little with one of your skins you shared with us a time ago. What I´m trying to achieve is to avoid the use of the mouse over the object, so that you move the object thru buttons only. That´s why I thought to have a screen tint over the image. Setting the once loaded action it did not work. I copied your screen tint and with a change alpha action given to a button it works, but I want obviously the tint transparent. So the screen tint has an alpha of 10 when setting the rectangle properties. Then changing the alpha to 1 with the button it covers the skin, so that gragging the object is not possible, but yes the use of the buttons.
Sorry, maybe it sounds a little confusing, but my neighbors dog is endlessly barking, which makes almost impossible to concentrate and build a logical text.
The project I´m working on is actually object movies of cars. I already did the interior panoramas and now they think about doing the exterior as well. For multiple reasons I plan to make the 360º exterior with only 8 images and fade the images in between. That is the reason why I want to avoid the viewer/operator to check the images in between. In case I get this job, I think about hiring your skills to build up a skin with some of these items.
Please let me know what you charge for doing so.

Thanks,regards,
Martin
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Hopki
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Hi Martin
I'm hitting the pit now (bed) so will e mail tomorrw.
Objet skins are normaly quite quick, pm or e mail me your wish list and how you want it to funtion, includ all the buttons etc. Will you be providing your own graphics etc.
Kind regards
Hopki
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