Custom interactive map not working

Q&A about the latest versions
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Hopki
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Joined: Thu Jan 10, 2008 3:16 pm
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Hi Boštjan,
The work flow should have been you make your own "markertemplte" in the skin using your graphics.
If you look in the simplex skin you will see a container with the ID: hide_template.
Inside this container you will see a node marker which has been renamed to "markertemplate".
1.jpg
1.jpg (28.32 KiB) Viewed 987 times
The markertemplate has the setting to "Clone" two elements/graphics it will use when the marker template is normal and active.
Here you would replace these with your own graphics.
2.jpg
2.jpg (25.46 KiB) Viewed 987 times
All you have to do now is drag in the thumbnails from the tour browser into the skin and onto your map image, as you do so the markertemplate will add node markers to the map with the correct node linked.

In your case the Clone as Normal would be your map image and the Clone as Active would be your tracking sprite.

To see this in action please see this version 4.x.x video, making a tour in under 5 minutes.
The process is the same for version 5 all be it things are in different places.
At time index 3:20 you will start to see nodes from the tour browser dragged in to the skin and on the map and marker templates being added.
The thing you have to remember to do is when you drop in a node marker you need to make sure the map image is selected before you drop the next one in so all the node markers are a child of the map image.

This would be for future project as there is no point in starting your project again but you can see how simple this process is, you can even "undock" the tour browser and place it under the skin editor window if you don't have a large scree.
Regards,
Hopki
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Bostjan
Posts: 421
Joined: Fri Oct 17, 2008 4:06 pm
Location: Slovenia, EU
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Thank you Martin, that is going to help me future projects. I have also figured out the transfer from 4 to 5, some minor changes.
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