Search found 5 matches

by eshaw
Fri Sep 19, 2014 8:27 pm
Forum: Pano2VR general
Topic: ggpkg degraded quality
Replies: 8
Views: 4612

Re: ggpkg degraded quality

It worked! I just got rid of the mobile sizes for the ggpkg version, and that fixed the problem. Thanks so much for suggesting this!
by eshaw
Wed Sep 17, 2014 5:41 pm
Forum: Pano2VR general
Topic: ggpkg degraded quality
Replies: 8
Views: 4612

Re: ggpkg degraded quality

Hi Jim, Thanks for the tip! I checked it out, and all the images are exactly the same dimensions, resolution, and file size. Image and Tile quality are both set to 80 for all outputs and in all directions. On further inspection, I think that the ggpkg version just isn't loading the 2880 tile images ...
by eshaw
Thu Sep 11, 2014 6:06 pm
Forum: Pano2VR general
Topic: ggpkg degraded quality
Replies: 8
Views: 4612

Re: ggpkg degraded quality

Hi k.ary.n
Nope, these are not from the published panoramas, just from my desktop. They look like this both locally and published.
by eshaw
Tue Sep 09, 2014 11:13 pm
Forum: Pano2VR general
Topic: ggpkg degraded quality
Replies: 8
Views: 4612

Re: ggpkg degraded quality

I appreciate the help, but sadly, this doesn't answer my question. We too always use tiffs (though usually 8bit). I've played around with the different interpolation filters, and you're right that this very well may help. But if all the outputs were created with the same filter, I don't see why the ...
by eshaw
Tue Sep 09, 2014 6:40 pm
Forum: Pano2VR general
Topic: ggpkg degraded quality
Replies: 8
Views: 4612

ggpkg degraded quality

I've noticed that when I render panoramas as a ggpkg, the quality is significantly degraded compared with the Flash and HTML5 (normal) outputs. Has anyone else experienced this or know how to fix it? For all three outputs, I set the Cube Face to 2880px, the Image Quality to 80, and the window to 102...