Object2VR Tutorials

Below is a list of numerous video tutorials intended to help you get the most out of Object2VR.

All tutorials are recorded on MacOSX but the functions work the same way on Windows and Linux. Only the interface looks a little bit different.

The Basics

Getting Started
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A quick introduction to Object2VR 2.0.
Multiresolution
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In this tutorial, learn how to add multiple levels of resolution to an object movie using Object2VR’s multiresolution feature.
Adding Hotspots
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Hotspots are definable areas of interaction within the object movie.
View States
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View states can be defined as alternative views of an object and this tutorial will show you how to build them into your project.

Skin Editor

Welcome
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This is a short introduction to the series of smaller tutorials that will introduce you to the Skin Editor found in both Pano2VR and Object2VR.
Introduction to the Interface
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The interface has three main parts: the Tree, Editor and Properties. The tree is your browser and organizer for elements, the editor is your workspace or canvas, and the properties is where you edit the elements.
The Tree
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The tree is where the skin elements are organized and layered.
The Editor
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Here you can change the attributes, and actions and convert images to buttons.
The Properties
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Here you can change the attributes, and actions and convert images to buttons.
The Toolbar and Menu bar
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The toolbar hold all the available tools for creating your skin. The menu bar includes some features not found anywhere else, like showing guides.
The Basic Workflow
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The skin editor is a powerful tool and there are many ways to work and create within it. The following tutorials will show you the basic workflows for editing and creating skins.
Edit an Existing Skin
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The most basic workflow is to simply choose a default skin from the list in both the Flash and HTML5 outputs and to edit it to your needs.
Add a Clickable Logo
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For some projects, only a simple logo or simple interactive image is needed. In this tutorial we add a logo and link it to a website.
Create a Custom Controller
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On-screen controls let the user move the panorama or object movie with out clicking within the image. A controller can be complex or simple, depending on the project’s needs. In this tutorial we’ll build a simple one from scratch.
Build a Simple Loading Bar
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Loading bars are a way to let the user know that the panorama or object is loading.
Add Sounds to Buttons
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In this tutorial, we add sounds to buttons to help give user feedback to the controller.

Advanced

Image Capturing
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Learn how to capture images for your object VR movie with Object2VR Studio. You’ll learn the basic workflow for controlling both your turntable and camera to easily capture and ingest images.
Image Processing
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Learn to use the Image Processing tool in Object2VR. Once you have all your images for your object movie, you can immediately start editing the images without leaving Object2VR.