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Node Marker Properties

This is the documentation for Pano2VR 4. You can find the new documentation for Pano2VR 5 here.

Node Markers are used to show the current panorama, or node, in a virtual tour. It can also be used to activate or deactivate other media within the tour through the use of tags.

Node Marker Properties

Position[edit]

ID: Give the node marker a unique ID or name.

Position: The x and y coordinates for the node marker.

Appearance[edit]

Scaling: Scales the marker along the x and y axes. Doubling the value on either axis, for instance, will double the size of the element. If a scaling modifier is enabled, this scaling setting is ignored.

Angle: Use this parameter to adjust the angle of the element. It will use the Center grid (above) as its axis. For example, if the center is chosen, it will rotate around its center. If the bottom left corner is selected, the rectangle will rotate around that corner.

Visible: Select or deselect to keep the text box visible or invisible. Visibility or invisibility can be changed and toggled with actions.

Alpha: The transparency of the marker. A setting of 1.000 is opaque. Lowering this number will increase the text box's transparency.

Hand Cursor: Select to have the hand cursor show when the mouse rolls over the marker. This makes it more obvious to the user that the area is interactive.

Node Marker[edit]

Tour Node/Tag: Displays the node for the current marker if the panoramas were dropped in to the skin. Or enter the tag that should activate the current the node marker.

Clone as Normal: Select the image that the marker should use as its normal state. The image must first be added to the skin.

Clone as Active: Select the image that the marker should use as its active state. The image must first be added to the skin.

Advanced[edit]

Hotspot Proxy ID: Enter the corresponding hotspot ID. The ID should come from the hotspot's ID field in the hotspot editor. Using hotspot proxies gives you the ability to link skin elements to specific hotspots.

Limit Output: This option lets you selectively choose which element should not be used for either the Flash or HTML5 outputs.

Actions[edit]

Use actions to activate certain elements within the skin.

Double-click in the Actions area or hit the plus sign to the right to open the Action Settings.

Action window.png

Action Settings

Depending on which action is chosen, different parameters that are associated with that action will appear. For example, for the pan actions, you can define the pan speed.

Also check out some Actions Examples.

Modifiers[edit]

Adding modifiers allows you to make elements move, scale or rotate when the movie is being is panned, tilted, zoomed or loaded. A good example of a use of a modifier is for a loading bar that scales in relation to how much of the movie has been loaded. (See the skin editor tutorial on building a loading bar for an example on using modifiers.)

Double-click in the Actions area or hit the plus sign to the right to open the Modifier Settings.

Modifiers window.png

Modifier Settings

See also[edit]

Skin Editor
Using the Skin Editor
Using Node Markers (Pano2VR)

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