Using Regular Expressions – Object2VR 4 Documentation
Using Regular Expressions Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up
Using Regular Expressions Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up
Logic Blocks and Action Filters Logic blocks are a way of automatically altering values of skin elements, making it possible to react to certain circumstances
Translating Skins Learn how to translate the skin in the Skin Editor. Translating the Skin Download and install Poedit. This is the tool we use
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
Creating Skins Use the Skin Editor to create and design interactive overlays for your virtual tours. Introduction to the Skin Editor https://vimeo.com/189311647 Learn more about
Creating Components Components are predefined skin elements that can be saved to the Components Toolbox and then reused in skins and shared. To create a
Creating Components Components are predefined skin elements that can be saved to the Components Toolbox and then reused in skins and shared. Create Component from
Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width
Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width
Skin Editor Tree The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected"
Regular Expressions in the Skin Editor Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time
Introduction to Using Variables Variables are powerful tools that help simplify automation within a skin. A variable is like a bucket that stores information that
Introduction to Using Variables Variables are powerful tools that help simplify automation within a skin. A variable is like a bucket that stores information that
Before and After Tours Using Multiple View States Learn how to create a Pano2VR project that can switch between night and day scenes or before
Collection of Components Tutorials Use the Skin Editor to create and design interactive overlays. On our forum, Hopki has opened a place for everyone to
Collection of Components Tutorials Use the Skin Editor to create and design interactive overlays. On our forum, Hopki has opened a place for everyone to
Collection of Components Tutorials Use the Skin Editor to create and design interactive overlays. On our forum, Hopki has opened a place for everyone to