Skin Editor Properties – Object2VR 4 Documentation
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. Placeholders get replaced by the
List of Placeholders A placeholder is like a shortcut for using data or text from other sections of the software. A placeholder is like a
JavaScript API The player has an external API so it can be controlled with JavaScript. The skin uses this exact API. Since the skin files
JavaScript API The player has an external API so it can be controlled with JavaScript. The skin uses this exact API. Since the skin files
Using Regular Expressions Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up
Using Regular Expressions Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up
JavaScript API The Pano2VR player has an external API so that it can be controlled with JavaScript. The skin uses this exact API. Since the
Logic Blocks and Action Filters Logic blocks are a way of automatically altering values of skin elements, making it possible to react to certain circumstances
Logic Blocks and Action Filters Logic blocks are a way of automatically altering values of skin elements, making it possible to react to certain circumstances
Translating Skins Learn how to translate the skin in the Skin Editor. Translating the Skin Download and install Poedit. This is the tool we use
Translating Skins Learn how to translate the skin in the Skin Editor. Translating the Skin Download and install Poedit. This is the tool we use
Logic Block Triggers Triggers are start of events for a condition of a logic block. Player Player Width The trigger is based on the width
Skin Editor Properties The Properties section is where the settings for skins elements are located. It also holds the settings for the Canvas and the
Creating Skins Use the Skin Editor to create and design interactive overlays for your virtual tours. Introduction to the Skin Editor https://vimeo.com/189311647 Learn more about
Creating Skins Use the Skin Editor to create and design interactive overlays for your virtual tours. Introduction to the Skin Editor https://vimeo.com/189311647 Learn more about
Creating Skins Use the Skin Editor to create and design interactive overlays for your virtual tours. Introduction to the Skin Editor https://vimeo.com/189311647 Learn more about
Creating Components Components are predefined skin elements that can be saved to the Components Toolbox and then reused in skins and shared. To create a