It’s that time of the year again where all of us at Garden Gnome Software would like to take this opportunity to wish you and yours a wonderful holiday season.
News from the Gnomes
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It’s been incubating for a while now, but finally, it is here … Pano2VR 5 (beta)!
We are more excited than usual with this release because it is the biggest update we’ve done since moving from Pano2QTVR. We hope that you’ll find this news also exciting.
Every year, we sponsor the Epson International Pano Awards and this year is no different. The competition is now open and early-bird entries are open until July 12th 2015.
In a few weeks we’ll be at the 2015 edition of the IVRPA Conference and man, are we looking forward to it!
Best wishes from all of us at Garden Gnome Software!
It’s that time of the year again for the Epson pano awards and as usual we are proudly sponsoring them. Early bird entries are already open and will be until July 13th, 2014.
The Garden Gnome Software Team will be in attendance at this year’s IVRPA conference in Las Vegas, NV. We will be presenting new features in upcoming releases of Pano2VR. We look forward to seeing new faces and meeting old friends, alike.
Logging in to Your Account
We’ve been getting a few questions about how to log in; mainly, I have purchased a license in the past, do I have to make another purchase in order to get an account? The answer is, No. If you’ve ordered a license in the past, you can activate your account by requesting a new password:
Yes, we’ve relaunched our website!
We’ve got a new design and we hope you can find your way around our new home. The biggest change that comes with this new site is our shop.
Today we have released Version 1.1 of our WordPress and Joomla Plugins.
You can grab them here.
The main new feature – among bugfixes and minor improvements – is the support for responsive design.
In the plugin settings you can now enter units for the player’s width and height. For instance, if you set the width to 100%, the player scales with its container. If no unit is given, we assume pixels (px).