Skip to main content

Skin Sources

In the actions section of the Actions/Modifiers tab in the Skin Editor, you’ll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions.

For the list of actions, see this article. For a list of examples using Sources and Actions, see this document.

None – This is the default. When it is chosen, there will be no action.

Mouse Click – Use this source to trigger an action when an element is clicked.

Mouse Double-Click – Use this source to trigger an action when an element is double-clicked.

Pressed – The action will be triggered when an element is clicked and pressed (with the mouse button).

Mouse Over – Use this source to trigger an action when the mouse pointer hovers over the interactive element.

Mouse Down – This source represents the down action of a mouse click (when the user briefly presses down on the mouse).

Mouse Up - This source is the return action of the mouse click - when a user lifts their finger back up finishing the mouse click. Also a mouse click requires the mouse button to go down and up on the element to trigger an output. For Mouse Up, the click down can happen anywhere in the screen and only has to come up on the element to activate.

Mouse Enter – This source will trigger an action when the mouse pointer enters an interactive area.

Mouse Leave – This is the opposite trigger of mouse enter. It will trigger an action when the mouse pointer leaves an interactive area.

Activate – Some elements have an Active state (for example, node markers and timers). This source will trigger when the element becomes active.

Deactivate – This source will trigger when the element becomes inactive.

Init – Use this source to initiate an action when the skin is first loaded.

For example, you can use this to move elements within the skin to their starting positions. Once the project is downloaded, the actions will start immediately. This can be good or bad.

If you have sound, for instance, it will not play until the viewer is loaded. If you are using sound, try using Viewer Init instead.

Viewer Init – Once the viewer is initiated then the action will take place. If you have sound in your project, for example, it will be available to play.

Loaded – Use this source to trigger an action once the panorama has loaded. This may be useful for hiding a loading bar or splash screen.

Reload – Use this source to show a hidden element. This is useful for showing loading bars for each panorama in a tour. The reload will occur before the panorama is loaded.

Enter Fullscreen – Use this source to create an action once the panorama goes to full screen mode.

Exit Fullscreen – Use this source to create an action once the panorama leaves full screen mode.

Loaded Levels – This source is intended to be used for Multiresolution projects. Because the tiles will be loading as you move through the levels, you can use this source to hide a loading graphic (spinner).

Reload Levels – This source is intended to be used for Multiresolution projects. Because the tiles will be loading as you move through the levels, you can use this source to show a loading graphic (spinner).

See also…

2017-04-11 09:07:48